Ice-Queen

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero/Mon/Ttn/War Eng, @Hero, %[H] Artefacts, %Individual
EntryId: 9578-be49-0783-d78e
Hidden: false
Costs: 80 pts
Options (6)
Rules (4)
Master of Ice
Ice-Queen: When targeting Friendly Core Frostbound units or Enemy units which are Frozen, this unit can re-roll 1 of the dice that failed to hit with Bane Chant, Heal, Icy Breath, Wind Blast, Surge or Blizzard.
Ensnare
Melee attacks against this unit's front facing suffer an additional -1 to hit.
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
Very Inspiring
If this unit, or any Friendly Core unit within 9" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands. Any rule that affects Inspiring also affects Very Inspiring.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
L: Ice-Queen

Hero (Inf)

~Spellcaster: 2, Elf, Frostbound

6

5+

-

4+

1

10/12

0

2

Ensnare, Individual, Master of Ice, Very Inspiring:(Frostbound only)

Misc
Master of Ice

Ice-Queen: When targeting Friendly Core Frostbound units or Enemy units which are Frozen, this unit can re-roll 1 of the dice that failed to hit with Bane Chant, Heal, Icy Breath, Wind Blast, Surge or Blizzard.

Modifiers:

add category ~Blizzard [1]
repeat for every 1000 pts of any in roster