Icy Breath (10) & Surge (8)

(Entry)
Type: upgrade
EntryId: ca5d-c27f-319c-66a3
Hidden: false
Costs: 30 pts

Constraints:

max: 1
Rules (2)
~Icy Breath
RANGE: 10" || TARGETS: Enemy || MODIFIERS: Hits on 5+ against units in Cover || EFFECT: Roll to damage as normal. If 1+ damage is dealt, the target Enemy unit is now Frozen.
~Surge
RANGE: 12" || TARGETS: Friendly (Shambling) || MODIFIERS: - || EFFECT: For each hit landed, the target must move directly forward 1" (stopping just out of contact with Friendly units and Blocking Terrain). Fly is not in effect for this. Contacting Enemies results in a Charge (so align & shuffle), but those units will now skip this Ranged Phase's Nerve tests, if any. Align to facing contacted, or IF you'll Charge a corner, note the leader point BEFORE Surging forward, and align to the arc's facing that the target Friendly unit's leader point started in! If contacting 2+ Enemies simultaneously, the casting player chooses which to Charge. Surging over an Obstacle or Difficult Terrain is a Hindered Charge as normal. No effect on units with Speed 0.