Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
If this unit is within 12" of an Enemy unit with Inspiring or Very Inspiring and is Routed, the opponent must re-roll that Nerve test. The second result stands.
Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier.
Hero (Inf)
~Spellcaster: 1, Horror, Nightmare
Individual, Mindthirst, Stealthy
6
5+
-
3+
1
11/13
0
2