Hex (3) & Weakness (3)

(Entry)
Type: upgrade
EntryId: aee8-498a-78df-562f
Hidden: false
Costs: 20 pts

Constraints:

max: 1
Rules (2)
~Hex
RANGE: 30" || TARGETS: Enemy || MODIFIERS: - || EFFECT: Instead of damaging, if 1 or more hits land, the target Enemy unit is Hexed and receives 2 damage each time it lands a hit with a spell until the end of its next Turn. A Nerve test is not required for this damage. No effect on Spellcaster: 0 units.
~Weakness
RANGE: 24" || TARGETS: Enemy, CC || MODIFIERS: - || EFFECT: Instead of damaging, if 1 or more hits land, the target unit has a -1 modifier when rolling to damage during their next Turn (any rolls that unit makes of natural, unmodified 6 will still damage). Non-cumulative.