Rogue Psyker

(Entry)
Type: model
Categories: Psyker:, Character, Independent Character
EntryId: 8071-8345-bda2-fc78
Hidden: false
Costs: 50 Pts

Constraints:

min: 1
max: 1
Options (5)
1.1) Weapon (Exchange Laspistol/Autopistol):
1.2) Weapon (Exchange Close Combat Weapon):
Rules (6)
Rogue Psyker
A Rogue Psyker gains the Anathemata Psychic Discipline and may not select any other disciplines, powers or Psychic Weapons.
Support Squad
A unit with this special rule may not be chosen as a compulsory choice for the army as part of the Force Organisation chart.
Fear (X)
All enemy models within 12" of a model with this special rule must reduce their Leadership by the value in brackets after the special rule when taking any Morale checks. Regroup or Pinning tests. For example, a unit with the special rule Fear (2) would reduce the Leadership of all enemy models within 12" by 2
Enemy units that are locked in combat are only affected by this modifier if they are locked in combat with the unit that causes Fear. This modifier is not cumulative, and any given unit can only be affected by a single instance of the Fear special rule at a time.This will always be the highest single modifier among those applicable.

A model that causes Fear is not itself immune to Fear and will still suffer a penalty to its Leadership if within range of an enemy unit that has the Fear special rule.
Traitor
A model with this special rule may only be included in an army that has the Traitor Allegiance.
Battlesmith (X)
If a model with the Battlesmith (X) special rule is in base contact with, or Embarked upon, one or more damaged Vehicles, Dreadnoughts or Automata during the Shooting phase, they can attempt to repair one of them instead of firing a weapon. Roll a D6. If the result is equal to or more than the value listed in brackets as part of this rule then one of the following options may be applied to any one Vehicle, Dreadnought or Automata the model is in base contact with or Embarked upon:
• Restore a lost Hull Point.
• Restore a lost Wound.
• Repair a Weapon Destroyed result.
• Repair an Immobilised result.
If a Weapon Destroyed result is repaired, that weapon can be fired in the following Shooting phase. The Battlesmith cannot use this ability if they are Pinned or Falling Back.
Hammer of Wrath (X)
If a model with this special rule ends its Charge Move in base or hull contact with an enemy model, it makes a number of additional attacks equal to the value in brackets listed as part of this special rule.These attacks hit automatically and are resolved at the models unmodified Strength with AP-. These attacks do not benefit from any of the model's special rules (such as Furious Charge, Rending, etc.).These attacks are resolved during the Fight sub-phase at Initiative step 10 but do not grant the model an additional Pile-in Move.

If a model with this special rule Charges a Vehicle of any kind or a Building, the hits are resolved against the Armour Value of the Facing the charging model is touching. If the model is in contact with two or more Facings, the player controlling the target model chooses a Facing upon which the attacks are resolved. If a model with this special rule Charges a Building or Vehicle that is a Transport, the hits are resolved against the Building or Vehicle, not the unit Embarked within the Building or Vehicle.

Profiles:

Unit MoveWSBSSTWIALdSave
Rogue Psyker

6

2

2

3

3

2

3

1

7

-

Infantry (Militia, Psyker, Character)