Connoisseur of Alien Curios

(Entry)
Type: upgrade
EntryId: 2266-94a7-36e3-dbe4
Hidden: false

Constraints:

max(force): 1
max: 1
Rules (4)
Eternal Warrior
If a model with this special rule suffers an unsaved Wound from an attack that inflicts Instant Death, it only reduces its Wounds by 1, instead of automatically reducing its Wounds to 0.
Feel No Pain (X)
When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll to avoid being Wounded (this is a special Saving Throw which is made after unsaved Wounds are suffered).
Feel No Pain rolls may not be taken against unsaved Wounds that have the Instant Death special rule.
Roll a D6 each time an unsaved Wound is suffered. On a result that is equal to or greater than the value in brackets, the unsaved Wound is discounted - treat it as having been saved. On any other result the Wound is taken as normal.
For example, a unit with the special rule Feel No Pain (5+) would need to score a 5 or 6 in order to discount a Wound inflicted upon it.
This is a Damage Mitigation roll - any model may make only a single Damage Mitigation roll of any type for any given Wound (see page 174).
Rage (X)
In a turn in which a model with this special rule Charges into combat, it gains a number of Attacks equal to the value of X for Charging, rather than +1. A model that has made a Disordered Charge that turn receives no benefit from Rage (see page 182).
Furious Charge (X)
In a turn in which a model with this special rule Charges into combat, it adds a bonus to its Strength Characteristic until the end of the Assault phase.The bonus added to the model's Strength is equal to the value in brackets after the special rule, for example a model with FuriousCharge (2) adds a bonus of +2 to its Strength.
A model that has made a Disordered Charge that turn receives no benefit from Furious Charge (sec page 182).

Profiles:

Warlord Trait
Connoisseur of Alien Curios:

Once per Game Turn, at the start of any Game Turn, the controlling player of a Warlord with this Trait may choose to activate an artefact. If this option is chosen, then roll once on the table below:

D6 Artefact Effect

1 The Warlord suffers one automatic Wound with the Instant Death special rule, with no Armour Saves, cover saves or Damage Mitigation rolls allowed, though Invulnerable Saves may be taken as normal. All other units with at least one model within 12" of the Warlord, including the unit the Warlord was part of, suffer D6+1 Hits at Strength 8, AP of 4. These Hits are allocated by the unit’s controlling player, may be allocated to the Warlord, and can cause Morale checks where appropriate.

2-3 The Warlord’s controlling player must nominate one unit, friendly or enemy, within 12" and line of sight of the Warlord. That unit suffers D6+1 Hits at Strength 8, AP4 which are counted as having the Deflagrate special rule. If no other unit can be nominated then the unit the Warlord is part of must suffer the Hits.

4-5 The Warlord and all models in the same unit gain the Rage (2) and Furious Charge (2) special rules for the remainder of that Game Turn.

6 The Warlord gains the Eternal Warrior and Feel No Pain (4+) special rules for the remainder of the battle. If this result is rolled again, then the Warlord also gains a bonus of +1 to their Strength and Toughness Characteristics for the remainder of the battle (this bonus is cumulative if this result is rolled a third or more times, up to a maximum of 6 for either Characteristic).

In addition, an army whose Warlord has this Trait may make an additional Reaction during their opponent’s Movement phase as long as the Warlord has not been removed as a casualty.