Praetor

(Unit)
Type: unit
Category: HQ:
Categories: Legiones Astartes, HQ:, Compulsory HQ:, Unit:
LinkId: 3487-5202-a7aa-81a2
Hidden: false
Options (5)
Rules (3)
Rampage (X)
At the start of any Fight sub-phase, models with the Rampage special rule gain a number of Attacks equal to the value listed in brackets if outnumbered by enemy models (including the effects of the Bulky special rule) – count all models locked in the combat, not just those models that are engaged. Roll once to determine the number of bonus Attacks all Rampaging models involved in that combat receive that Phase. For example, a model with the Rampage (D3) special rule that is outnumbered by the enemy in close combat receives D3 additional Attacks in that Fight sub-phase.

A model that has made a Disordered Charge that turn receives no benefit from Rampage (see page 182).
Outflank
A unit made up entirely of models with this special rule may perform a Flanking Assault as described on page 311. Certain Faction or unit special rules may present other options for the deployment of units with the Outflank special unit.
Legiones Hereticus (Emperor’s Children)
Lords of Profligacy 
After a Shooting Attack has been resolved against a unit composed entirely of models with this special rule, if that unit is not Falling Back, its controlling player can choose for it to become Stupefied. If a unit becomes Stupefied while Pinned or affected by the Blind or Concussive (X) special rules, it ignores the effects of these while Stupefied.

Stupefied
A unit that is Stupefied can only fire Snap Shots and cannot make Reactions in any Phase. If a unit that is Stupefied has a Charge declared for it, then that Charge is always considered to be Disordered. Furthermore, whilst Stupefied, all models in that unit increase their Strength Characteristic by +1 and when a model in a Stupefied unit suffers an unsaved Wound, it can make a special Stupefied roll to ignore it. Stupefied rolls may not be taken against attacks that have the Instant Death special rule. Roll a D6 each time an unsaved Wound is suffered. On a 6+, the unsaved Wound is ignored. On any other result the Wound is applied as normal. Add 1 to Stupefied rolls made for units which have the Fearless special rule. A Stupefied roll is a Damage Mitigation roll – any model may make only a single Damage Mitigation roll of any type for any given Wound.
At the end of its controlling player’s following turn, the unit is no longer Stupefied. Whilst it is Stupefied, a unit does not take further Morale checks in the Movement phase or Shooting phase and cannot be Pinned. If the unit is forced to move, for example, if it has to Fall Back, it is no longer Stupefied. If assaulted, the unit will fight as usual, but enemy units do not receive the Initiative penalty for having Charged a unit through Difficult Terrain, even if the Stupefied unit is in Difficult Terrain. If a unit becomes Stupefied while making a Charge, then that Charge continues as normal, but is automatically counted as Disordered. Units that are locked in combat can be Stupefied, but take Morale checks in the Assault phase as normal and if forced to Fall Back are no longer Stupefied.

Modifiers:

add category Cavalry Unit-type:
or
1+ selections of Spatha Combat Bike in Praetor (recursive)
1+ selections of Shamshir Jetbike in Praetor (recursive)
1+ selections of Scimitar Jetbike in Praetor (recursive)
add category Corrupted Sub-type:
or
1 selections of The Spreading Corruption in Praetor (recursive)
1 selections of Burning Lore in Praetor (recursive)
add category Hammer of Olympia (Warsmith or Perturabo)
and
1 selections of The Hammer Of Olympia (IW) in force (recursive)
1 selections of Warsmith in Praetor (recursive)
add category Heavy Sub-type:
1+ selections of Boarding Shield in Praetor (recursive)
add category Infantry Only
and
0 selections of Scimitar Jetbike in Praetor (recursive)
0 selections of Spatha Combat Bike in Praetor (recursive)
0 selections of Shamshir Jetbike in Praetor (recursive)
1 selections of The Crimson Path (WE) in force (recursive)
add category Infantry:
and
0 selections of Scimitar Jetbike in Praetor (recursive)
0 selections of Spatha Combat Bike in Praetor (recursive)
0 selections of Shamshir Jetbike in Praetor (recursive)
add category Jump Infantry:
or
1+ selections of Warhawk Jump Pack in Praetor (recursive)
1+ selections of Corvid Pattern Jump Pack in Praetor (recursive)
add category Legiones Hereticus
1 selections of III: Emperor's Children (Legion Hereticus) in force (recursive)
add category Non-Infantry Only
and
1 selections of The Crimson Path (WE) in force (recursive)
or
1+ selections of Spatha Combat Bike in Praetor (recursive)
1+ selections of Shamshir Jetbike in Praetor (recursive)
1+ selections of Scimitar Jetbike in Praetor (recursive)
add category The Awakening Fire (Max 1 Cavalry)
and
1 selections of The Awakening Fire (SAL) in force (recursive)
or
1+ selections of Spatha Combat Bike in Praetor (recursive)
1+ selections of Scimitar Jetbike in Praetor (recursive)
add category The Guard Of The Crimson King (TS) Compulsory HQ
and
1 selections of The Guard Of The Crimson King (TS) in force (recursive)
1 selections of Cult Arcana Discipline in Praetor (recursive)
remove category Compulsory HQ:
and
1 selections of The Day Of Revelation (BA) in force (recursive)
0 selections of Warhawk Jump Pack in Praetor (recursive)
remove category Legiones Astartes
1 selections of III: Emperor's Children (Legion Hereticus) in force (recursive)
set name Warsmith
1 selections of Warsmith in Praetor (recursive)
Used By (18)
LA - X: Iron Hands(Catalogue)