The Crimson Path Effects
• Any unit composed entirely of models with both the Infantry Unit Type and the Legiones Astartes (World Eaters) special rule ignores the first Wound inflicted on that unit in each Phase. No saves or Damage Mitigation rolls are made for this Wound, it is simply discarded and no other special rules may be triggered because of it.
• All models with both the Independent Character and Legiones Astartes (World Eaters) special rules in a Detachment using this Rite of War gain the It Will Not Die (5+) special rule while outside of their own Deployment Zone. This does not stack with other versions of the It Will Not Die (X) special rule, and the controlling player must select one version of the rule to use.
• Rampager Squads in a Detachment using this Rite of War gain the Line Unit Sub-type.
Limitations
• Detachments using this Rite of War must include more units composed entirely of models with the Infantry Unit Type than the total number of units that include one or more models with any other Unit Type combined.
• A Detachment using this Rite of War may include only a single Heavy Support choice.
It Will Not Die (X) At the end of each of your turns, roll a D6 for each of your models with this special rule that has less than its starting number of Wounds or Hull Points, but that has not been removed as a casualty or destroyed. On a roll equal to or greater than the number in brackets associated with the special rule, that model regains a Wound, or Hull Point, lost earlier in the game. For example, a model with It Will Not Die (5+) would regain a lost Wound on the roll of a 5 or more.