Void Shields (X) Void Shields are energy shields that absorb incoming fire and prevent damage to those equipped with them. A model with the Void Shields (X) special rule has a starting Void shield level equal to the number shown in brackets. Models with a Void Shield level of 1 or more are said to have active Void Shields.
When one or more Hits are scored against a model with active Void shields, Hits are first allocated to the Void Shields. Each time a Hit is allocated to a model's Void Shields, reduce its Void Shields level by 1 then discard the Hit. Once the Void Shield level reaches 0, the Void Shields collapse and are no longer active. Any remaining Hits are allocated to the model and resolved as normal.
Hits can only be allocated to Void Shields if they were scored by a weapon with a modified AP of -1 or better; Hits scored by weapons with an AP of 0 or worse (after modifiers) against a model with active Void Shields are automatically discarded and do not reduced the model's Void Shield level.
During the End phase, in the Resolve End Phase Effects stage, a model with the Void Shields (X) special rule may attempt to reignite any collapsed Void Shields. The controlling player rolls a number of D6 equal to the difference between a model's current Void Shield level and its starting Void Shield level. For each 4+ rolled, increase that model's Void Shield level by 1.