Impale If a weapon with the Impale trait scores a Hit against a Detachment of Scale 3 or more, the firing player determines which model in the Detachment the Hit is allocated to, following all other normal rules for allocating Hits. Hits scored by a weapon with the Impale trait bypass Void Shields.
In addition, instead of making a Save roll, both players instead roll a D6 and add the Scale of their model to the result. A model with 3 or more Wounds remaining adds an additional 1 to the result; a model with 5 or more Wounds remaining adds 2 to the result instead.
If the result of the firing player's roll is higher than the target player's, the target model suffers a number of Wounds equal to the difference in results. No Save rolls of any kind can be made against these Wounds.