Arc (Front/Rear) A weapon with the Arc (Front/Rear) trait may only target Detachments that are within the specified Arc, shown in brackets, of the firing model.
Barrage When firing a weapon with the Barrage trait, a model may target Detachments that it does not have line of sight to, as long as the target Detachment is in range and meets all other criteria for a valid target. Models firing against targets they cannot draw line of sight to suffer a -1 penalty to all Hit rolls.
Hits caused a Barrage weapon fired in this way can be allocated to any model in the target Detachment that is within range of the firing model. If some models from a Detachment are visible and some are not, the controlling player can choose to only target the visible models - if they do so, they do not suffer a -1 penalty but any Hits scored cannot be allocated to models outside of the firing model's line of sight.
If a Barrage weapon targets a Detachment that is Garrisoned within a Structure then all Detachments Garrisoned within it are targeted. Make Hit rolls against each Detachment Garrisoned within the Structure, equal to half the Dice value of the weapon (rounded up) - this reduction in Dice happens even if only one Detachment is Garrisoned within.
Barrage weapons cannot be fired as part of an Overwatch.
Quake If one or more Hits are scored against a Detachment by a weapon with the Quake trait, halve the Movement characteristic of all models within that Detachment. In addition, subtract 1 from the result of any Hit rolls the Detachment makes; both effects last until the end of the round. This Trait is ignored if all Hits scored by a weapon with this Trait are allocated to a target's Void Shields.