Weapons rolling to hit this Ship or its Group increase the result needed to score a critical by 1 (so a weapon that would crit on a 4+ crits on a 5+ instead).
If you attack with and do not Overcharge any of this Flagship’s Energy Glaive Batteries, they gain Reave-2 for their attacks this activation.
Each of this Weapon’s criticals reduces the Energy/Kinetic save used against that hit by X.
6"
12"
14"
25
2+
3+
5+
1
Reinforced Armour