Overcharge Before assigning Weapons to targets, you may double the Damage value of this Weapon. If you do, this becomes a High Power Weapon for this activation and each attack roll of 6 causes that attacking Ship to lose this Weapon’s unmodified Damage value in hull points. Only one Weapon per Ship may benefit from this rule per activation.
Volley-X This Weapon counts as 1 Weapon for Orders purposes. When you assign this Weapon to a target, you assign it to targets up to X times (either the same or different). Once assigned, treat each allocation as a separate weapon for the subsequent steps in the attack sequence.
Broadside Weapons using Volley must alternate arcs when determining and assigning targets (so cannot target the same Group on the same side twice in a row).