Mercenary [Old World Dwarf Runner]

(Entry)
Type: model
Categories: Players, Mercenary, Old World Dwarf Runner, Positionals
EntryId: 529e-59b2-0260-7775
Hidden: false
Costs: 115000 TV
Options (1)
Rules (3)
Thick Skull
When an Injury roll is made against this player (even if this player is Prone, Stunned or has lost their Tackle Zone), they can only be KO’d on a roll of 9, and will treat a roll of 8 as a Stunned result. If this player also has the Stunty trait, they can only be KO’d on a roll of 8, and will treat a roll of 7 as a Stunned result. All other results are unaffected.
Sure Hands
This player may re-roll any failed attempt to pick up the ball. In addition, the Strip Ball skill cannot be used against a player with this Skill.
Loner (4+)
If this player wishes to use a team re-roll, roll a D6. If you roll equal to or higher than the target number shown in brackets, this player may use the team re-roll as normal. Otherwise, the original result stands without being re-rolled but the team re-roll is lost just as if it had been used. This Trait must still be used if the player is Prone or has lost their Tackle Zone.

Profiles:

Player MASTAGPAAVSkills & TraitsPrimarySecondaryCost
Old World Dwarf Runner

6

3

3

4

9

Loner (3+), Sure Hands, Thick Skull

GP

AS

85000

Modifiers:

set hidden true
1+ Freebooters in roster
Used By (1)
Old World Alliance(Catalogue)