Running Pass

(Entry)
Type: upgrade
Categories: [P]assing
EntryId: b202-6647-1ae5-3c64
Hidden: false

Constraints:

max: 1
Rules (1)
Running Pass
If this player performs a Quick Pass action, their activation does not have to end once the pass is resolved. If you wish and if this player has not used their full Movement Allowance, they may continue to move after resolving the pass.
Used By (41)
[P]assing(Group)
[P]assing(Group)
[P]assing(Group)
[P]assing(Group)
[P]assing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)
[P]asssing(Group)