Engine of the Gods

(Unit)
Type: unit
Category: MONSTER
Categories: ORDER, SERAPHON, MONSTER, SKINK
LinkId: 1762-2fd8-a623-5286
Hidden: false
Costs: 180 pts
Options (5)
Battle Wounds + Scars:
Monstrous Traits:

Profiles:

Unit MoveHealthSaveControl
Engine of the Gods

8"

14

4+

5

Ability (Passive) Keywords
Battle Damaged

While this unit has 10 or more damage points, the Attacks characteristic of its Stegadon’s Horns and Jaws is 4.

Ability (Activated) TimingKeywordsUsed By
Crest of Horns

Once Per Turn (Army), Any Combat Phase

Rampage

Declare:

Pick an enemy unit that charged this turn and is in combat with this unit to be the target.

Effect:

Roll a D3. On a 2+: • Inflict an amount of mortal damage on the target equal to the roll. • Add 1 to save rolls for attacks made by that enemy unit that target this unit for the rest of the turn.

Cosmic Engine

Your Hero Phase

Declare:

Pick if this unit will harness or reserve the power of its cosmic engine.

Effect:

If it will reserve the power, place a cosmic power token next to this unit. If it will harness the power, roll a dice and add the number of cosmic power tokens this unit has to the roll. Then, remove all cosmic power tokens this unit has and pick 1 of the following effects (if possible). Healing Light: On a 3+, you can Heal (D3) all friendly Seraphon units wholly within 12" of this unit. Starlight Summons: On a 5+, you can pick up to 3 friendly Seraphon units wholly within 12" of this unit. Return 1 slain model to each unit. Time Slows: On a 6+, you can pick up to 3 friendly Seraphon units wholly within 12" of this unit. Those units have Strike-first for the rest of the turn.

Modifiers:

add error Regiment has too many selections of MONSTER (max 1)
multiply pts 2
1+ selections of Reinforced in self
set hidden true
and
ancestor is Regiment
self is not Regimental Option
set max(force) 0
set max(force) 1
Used By (1)
Seraphon(Catalogue)