Engine of the Gods

(Unit)
Type: unit
Category: MONSTER
Categories: ORDER, SERAPHON, MONSTER, SKINK
EntryId: 67a9-676f-158a-e087
Hidden: false
Options (1)

Profiles:

Unit MoveHealthSaveControl
Engine of the Gods

8"

14

4+

5

Ability (Passive) Keywords
Battle Damaged

While this unit has 10 or more damage points, the Attacks characteristic of its Stegadon’s Horns and Jaws is 4.

Ability (Activated) TimingKeywordsUsed By
Crest of Horns

Once Per Turn (Army), Any Combat Phase

Rampage

Declare:

Pick an enemy unit that charged this turn and is in combat with this unit to be the target.

Effect:

Roll a D3. On a 2+: • Inflict an amount of mortal damage on the target equal to the roll. • Add 1 to save rolls for attacks made by that enemy unit that target this unit for the rest of the turn.

Cosmic Engine

Your Hero Phase

Declare:

Pick if this unit will harness or reserve the power of its cosmic engine.

Effect:

If it will reserve the power, place a cosmic power token next to this unit. If it will harness the power, roll a dice and add the number of cosmic power tokens this unit has to the roll. Then, remove all cosmic power tokens this unit has and pick 1 of the following effects (if possible). Healing Light: On a 3+, you can Heal (D3) all friendly Seraphon units wholly within 12" of this unit. Starlight Summons: On a 5+, you can pick up to 3 friendly Seraphon units wholly within 12" of this unit. Return 1 slain model to each unit. Time Slows: On a 6+, you can pick up to 3 friendly Seraphon units wholly within 12" of this unit. Those units have Strike-first for the rest of the turn.

Used By (1)
Seraphon(Catalogue)