Hurakan Windmage

(Unit)
Type: unit
Category: HERO
Categories: HERO, ORDER, AELF, LUMINETH REALM-LORDS, INFANTRY, WIZARD (1), HURAKAN
LinkId: 4236-d226-99a7-18e9
Hidden: false
Costs: 150 pts
Options (8)
Battle Wounds + Scars:

Profiles:

Unit MoveHealthSaveControl
Hurakan Windmage

12"

5

5+

2

Ability (Activated) TimingKeywordsUsed By
Windleap

Your Movement Phase

Declare:

Pick a friendly Hurakan Windchargers unit wholly within 12" of this unit to be the target.

Effect:

Roll a dice. On a 3+, add 3" to the target’s Move characteristic for the rest of the turn and the target has Fly for the rest of the turn.

Ability (Spell) TimingCasting ValueKeywords
Transporting Vortex

Your Hero Phase

7

Spell

Declare:

Pick a visible friendly Lumineth Realm‑lords unit wholly within 12" of this unit and not in combat to be the target, then make a casting roll of 2D6.

Effect:

Remove the target from the battlefield and set it up again on the battlefield more than 9" from all enemy units.

Modifiers:

add category Regimental Option in force.self.entries.recursive.Vanari Auralan Wardens
self is Regimental Leader
add category Regimental Option in force.self.entries.recursive.Ydrilan Riverblades
self is Regimental Leader
add category Regimental Option in force.self.entries.recursive.HURAKAN
self is Regimental Leader
set hidden true
and
ancestor is Regiment
1+ selections of Regimental Leader in force (recursive)
self is not Regimental Leader
set-primary category Regimental Leader in root-entry
and
0 selections of Regimental Leader in force (recursive)
ancestor is Regiment
Used By (1)