Hurakan Windmage

(Unit)
Type:

unit

Category:

HERO

Categories:

HERO, ORDER, AELF, LUMINETH REALM-LORDS, INFANTRY, WIZARD (1), HURAKAN

EntryId:

6142-ed59-1f3e-373c

Hidden:

false

Options (2)

Profiles:

Unit MoveHealthSaveControl
Hurakan Windmage

12"

5

5+

2

Ability (Activated) TimingKeywordsUsed By
Windleap

Your Movement Phase

Declare:

Pick a friendly Hurakan Windchargers unit wholly within 12" of this unit to be the target.

Effect:

Roll a dice. On a 3+, add 3" to the target’s Move characteristic for the rest of the turn and the target has Fly for the rest of the turn.

Ability (Spell) TimingCasting ValueKeywords
Transporting Vortex

Your Hero Phase

7

Spell

Declare:

Pick a visible friendly Lumineth Realm‑lords unit wholly within 12" of this unit and not in combat to be the target, then make a casting roll of 2D6.

Effect:

Remove the target from the battlefield and set it up again on the battlefield more than 9" from all enemy units.

Used By (1)

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