Gladewyrm

(Unit)
Type:

unit

Category:

MANIFESTATION

Categories:

WARD (6+), MANIFESTATION, ENDLESS SPELL, FLY, ORDER, SYLVANETH

LinkId:

67b7-6997-e31d-d90c

Hidden:

false

Constraints:

min: 1
max: 1
Options (1)

Profiles:

Manifestation MoveHealthSaveBanishment
Gladewyrm

8"

7

4+

7+

Ability (Activated) TimingKeywordsUsed By
Burrow Below

Your Movement Phase

Core

Effect:

If this Manifestation is not in combat, remove it from the battlefield and set it up again on the battlefield more than 9" from all enemy non-Wizard units and more than 3" from all enemy Wizards.

Feed on Eldritch Energy

End of Any Turn

Declare:

Pick an enemy Wizard in combat with this Manifestation to be the target.

Effect:

Subtract 1 from casting rolls, unbinding rolls and banishment rolls for the target until the end of your next turn.

Modifiers:

set hidden true
0 selections of Summon Gladewyrm in parent
set max 0
0 selections of Summon Gladewyrm in parent
set min 0
0 selections of Summon Gladewyrm in parent
Used By (1)

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