Gladewyrm

(Unit)
Type: unit
Category: MANIFESTATION
Categories: WARD (6+), MANIFESTATION, ENDLESS SPELL, FLY, ORDER, SYLVANETH
EntryId: e02f-38d3-f495-6509
Hidden: false
Options (1)

Profiles:

Manifestation MoveHealthSaveBanishment
Gladewyrm

8"

7

4+

7+

Ability (Activated) TimingKeywordsUsed By
Burrow Below

Your Movement Phase

Core

Effect:

If this Manifestation is not in combat, remove it from the battlefield and set it up again on the battlefield more than 9" from all enemy non-Wizard units and more than 3" from all enemy Wizards.

Feed on Eldritch Energy

End of Any Turn

Declare:

Pick an enemy Wizard in combat with this Manifestation to be the target.

Effect:

Subtract 1 from casting rolls, unbinding rolls and banishment rolls for the target until the end of your next turn.

Used By (1)