Arkanaut Frigate

(Unit)
Type: unit
Category: WAR MACHINE
Categories: ORDER, FLY, KHARADRON OVERLORDS, DUARDIN, WAR MACHINE, SKYVESSEL
LinkId: 8990-5802-386c-ebbd
Hidden: true

Constraints:

max(force): 0
Options (4)
Battle Wounds + Scars:

Profiles:

Unit MoveHealthSaveControl
Arkanaut Frigate

12"

15

2+

5

Ability (Activated) TimingUsed By
Assault Boat

Your Charge Phase

Declare:

This unit cannot use this ability if it is in combat or has used a Run or Retreat ability this turn. Pick a number of units up to its Transport Capacity that are wholly within 6" of it, are not in combat and have not charged this turn to be the targets. Then, make a charge roll of 2D6.

Effect:

Remove the targets from the battlefield. Then, this unit must move a distance up to the value of the charge roll and must end the move within 1/2" of a visible enemy unit. Then, set up the targets wholly within this unit's combat range. If this unit is in combat, the targets can be set up in combat and have Strike-first^^ for the rest of the turn. This unit and the targets have charged.

Keywords:

Core, Move, Charge

Medium Bomb Racks

Your Movement Phase

Declare:

Pick an enemy unit that does not have Fly and that this unit passed across this phase to be the target.

Effect:

Roll 6 dice. For each 4+, inflict 1 mortal damage on the target.

Incoming!

Once Per Turn (Army), Any Combat Phase

Declare:

Pick an enemy unit that charged this turn and is in combat with this unit to be the target.

Effect:

Roll a dice. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

Ability (Passive) Keywords
Battle Damaged

While this unit has 10 or more damage points, the Attacks characteristic of its Heavy Sky Ordnance is 3.

Transport Capacity

This unit can transport up to 2 friendly Kharadron Overlords Infantry units with a combined model count of up to 12 (see Battle Traits).

Modifiers:

set hidden false
set max(force) 1
set min(force) 1
Used By (4)