Arkanaut Frigate

(Unit)
Type: unit
Category: WAR MACHINE
Categories: ORDER, FLY, KHARADRON OVERLORDS, DUARDIN, WAR MACHINE, SKYVESSEL
EntryId: fb94-3fa7-35ae-7a3c
Hidden: false
Options (1)

Profiles:

Unit MoveHealthSaveControl
Arkanaut Frigate

12"

15

3+

5

Ability (Activated) TimingUsed By
Assault Boat

Your Charge Phase

Declare:

This unit cannot use this ability if it is in combat or has used a Run or Retreat ability this turn. Pick a number of units up to its Transport Capacity that are wholly within 6" of it and that have not charged this turn to be the targets. Then, make a charge roll of 2D6.

Effect:

Remove the targets from the battlefield. Then, this unit can move a distance up to the value of the charge roll and must end the move within ½" of a visible enemy unit. Then, set up the targets wholly within this unit’s combat range. The targets can be set up in combat and have Strike-first for the rest of the turn. This unit and the targets have charged.

Keywords:

Core, Move, Charge

Medium Bomb Racks

Your Movement Phase

Declare:

Pick an enemy unit that does not have Fly and that this unit passed across this phase to be the target.

Effect:

Roll 6 dice. For each 4+, inflict 1 mortal damage on the target.

Ability (Passive) Keywords
Battle Damaged

While this unit has 10 or more damage points, the Attacks characteristic of its Aethershot Carbines is 2.

Transport Capacity

This unit can transport up to 2 friendly Kharadron Overlords Infantry units with a combined model count of up to 12 (see Battle Traits).

Used By (2)