Sorcerer

(Entry)
Type:

model

Categories:

Metal Armour, Wizard, ⟨Hgt:1⟩, ⟨Character⟩

EntryId:

cd31-6c26-303e-c6c6

Hidden:

false

Costs: 300 pts

Constraints:

max(roster): 0
Options (5)
Leadership:

Profiles:

Global AdvMarDisRsrRules
Sorcerer (Global)

4

4

8

Courageous, Veil Walker

Defensive HPDefResArmAegRules
Sorcerer (Defensive)

3

4

4

3

Offensive AttOffStrAPAgiRulesTags
Sorcerer

2

4

4

1

4

Human, Metal Armour

Size HeightTypeBaseRarity
Sorcerer (Size)

1

Human, Metal Armour

25×25

Common

Rule
Courageous:

A unit containing Courageous must reroll failed Courage Tests.

Veil Walker:

The Caster gains +1 to cast Learned Spells with type: Damage.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 1000 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:1⟩
1+ selections of ⟨mount⟩ in Sorcerer (recursive)
Used By (1)

Building an army? Create, validate and share your list with New Recruit, army builder for The 9th Age and many more games.

Try the builder