Feldrak Elder

(Entry)
Type:

model

Categories:

⟨Hgt:5⟩

EntryId:

20e7-2d9d-cbd6-d46b

Hidden:

false

Costs: 440 pts2 Legendary Beasts

Constraints:

max(roster): 0
Options (1)

Profiles:

Global AdvMarDisRsr
Feldrak Elder (Global)

8

8

9

Courageous, Solitary, Swiftstride, Terror

Defensive HPDefResArmAeg
Feldrak Elder (Defensive)

7

5

6

4

Resistance (Flaming Attacks)

Offensive AttOffStrAPAgiTags
Feldrak Elder

6

5

6

3

3

Beast, Centauroid, Feldrak

Hatred (against Fly), Stomp Attack (D6)

Size HeightTypeBaseRarity
Feldrak Elder (Size)

5

Beast, Centauroid, Feldrak

50×100

Uncommon

Rule
Courageous:

A unit containing Courageous must reroll failed Courage Tests.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Terror:

When a unit containing Terror declares a Charge in the Charge Phase, the target must take a Panic Test. If the test is failed, the unit must choose Flee! as its Charge Reaction if allowed to do so (e.g. not already Engaged in Combat, etc.).
Units containing Terror are themselves immune to the effects of Terror.

Resistance:

Attacks allocated against the model’s Health Pool must reroll successful to-wound rolls.
If Resistance is associated with an Attack Attribute, Property or Rule in brackets (X), then it only applies against attacks with that Attack Attribute or made by a model with that Property or Rule.

Attack Attribute
Hatred:

An attack with Hatred must reroll failed to-hit rolls.

Stomp Attack:

A model part with Stomp Attack can make a Special Attack which is resolved at Agility Step 0, can only be allocated towards a Health Pool of Height 0–1, and inflicts X hits, using the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. If more than one model part of a combined model has Stomp Attack, only a single model part (chosen by the model’s owner) can perform its Stomp Attack in each Round of Combat.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 1500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:5⟩
1+ selections of ⟨mount⟩ in Feldrak Elder (recursive)
Used By (1)

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