Duskblade Assassin

(Entry)
Type:

model

Categories:

Not A Leader, ⟨Hgt:1⟩, ⟨Character⟩

EntryId:

fb9c-1a50-c2ac-58c0

Hidden:

false

Costs: 125 pts1 Small Arms Fire

Constraints:

max(roster): 0
Options (1)
Weapon:

Profiles:

Global AdvMarDisRsrRules
Duskblade Assassin (Global)

6

6

6

Callous, Attached, Hidden, Light Troops

Defensive HPDefResArmAegRules
Duskblade Assassin (Defensive)

2

4

3

0

Distracting (1)

Offensive AttOffStrAPAgiTags
Duskblade Assassin

3

5

4

3

8

Vermin

Divine Attacks, Multiple Wounds (2, against Characters), Hatred (against Characters), Paired Weapons, Throwing Weapons

Size HeightTypeBaseRarity
Duskblade Assassin (Size)

1

Vermin

20×20

Uncommon

Rule
Callous:

The model may use Shooting Attacks towards enemy units Engaged in Combat, with the following rules and restrictions:
  • Friendly units Engaged in this Combat are ignored for Cover purposes (but not for drawing Line of Sight).
  • Roll to-hit as normal against the intended target. Immediately after determining the number of hits, roll a D6 for each hit. On a roll of 4+, the hit is distributed onto a randomly chosen friendly unit Engaged with the original target. Otherwise, proceed as normal.

Attached:

This model must be Deployed inside a unit containing a Rank-and-File model, and cannot voluntarily leave its unit.

Hidden:

The model is not Deployed as normal.
Instead, at the start of any Player Turn, it may choose a friendly Rank-and-File model, which satisfy the following criteria:
  • The model with Hidden could normally have joined the unit.
  • The model with Hidden has an identical base size and Height as the Rank-and-File models in the unit.
  • The unit is not Shaken and is not a Summoned unit but it can be Engaged in Combat. After choosing an eligible unit, follow these steps:
  • Remove a Rank-and-File model, with the same base size as the model with Hidden, from the front rank of the chosen unit as a casualty.
  • Deploy the model with Hidden where the removed model was positioned. If the chosen unit is engaged in Combat when being joined by a model with Hidden, consider the model with Hidden to be in First Round of Combat for all rules purposes, with Duration: End of Turn.
Note: Attachable Models with Hidden can still be Deployed using the Hidden rules.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Distracting:

Melee Attacks allocated against a Health Pool with Distracting suffer −1 to hit.
Ignore Distracting if the final to hit chance would be worse than 5+.

Attack Attribute
Divine Attacks:

Aegis Saves cannot be taken against Divine Attacks.

Multiple Wounds:

Health Point losses caused by the attack are multiplied into the value given in brackets (X). If the value is a dice, roll one dice for each unsaved wound from an attack with Multiple Wounds.
The number of Health Point losses that the attack is multiplied into can never be higher than the Health Points Characteristic of the target (excluding Health Points lost previously in the battle).
For example, if an attack with Multiple Wounds (D6) wounds a unit of Trolls (HP 3) and rolls a ‘5’ for the multiplier, the number of Health Points lost is reduced to 3, even if the Troll unit has already lost one or two Health Points previously in battle.

Hatred:

An attack with Hatred must reroll failed to-hit rolls.

Melee Weapon
Paired Weapons:

+1 Att, +1 Off. Two-Handed.
Attacks made with Paired Weapons ignore Parry.

Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Ranged Weapon AimRangeShotsStrAP
Throwing Weapons

8"

2

User

User

Accurate, Quick to Fire, Stand and Shoot

Modifiers:

increment max(roster) 1
repeat for every 1500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:1⟩
1+ selections of ⟨mount⟩ in Duskblade Assassin (recursive)
Used By (1)
Vermin Swarm(Catalogue)

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