Vermin Senator

(Entry)
Type:

model

Categories:

⟨Hgt:1⟩, ⟨Character⟩

EntryId:

f959-deb7-0155-a20e

Hidden:

false

Costs: 90 pts1 Small Arms Fire

Constraints:

max(roster): 0
Options (3)

Profiles:

Global AdvMarDisRsr
Vermin Senator (Global)

5

5

8

Callous, Stand Behind, Commanding Presence (6”)

Defensive HPDefResArmAegRules
Vermin Senator (Defensive)

3

3

3

1

Offensive AttOffStrAPAgiRulesTags
Vermin Senator

2

3

3

0

4

Pistol

Vermin, Light Armour

Size HeightTypeBaseRarity
Vermin Senator (Size)

1

Vermin, Light Armour

20×20

Uncommon

Rule
Callous:

The model may use Shooting Attacks towards enemy units Engaged in Combat, with the following rules and restrictions:
  • Friendly units Engaged in this Combat are ignored for Cover purposes (but not for drawing Line of Sight).
  • Roll to-hit as normal against the intended target. Immediately after determining the number of hits, roll a D6 for each hit. On a roll of 4+, the hit is distributed onto a randomly chosen friendly unit Engaged with the original target. Otherwise, proceed as normal.

Stand Behind:

Attachable Models with Stand Behind are not required to have their Front Facing as far forward as possible within their unit this generally means that the model can be positioned anywhere within its unit.
This rule cannot be used while the model has a Mismatching Base to its unit.

Commanding Presence:

Friendly models in units within 12"* of a non-Shaken friendly model with Commanding Presence set their Discipline to that model’s Discipline: apply any modifiers to the Discipline of the model with Commanding Presence first, then set any affected models’ Discipline to that modified value (note: ignore this rule if the model’s original value is higher).
If any rules, properties, unit names, etc. are mentioned in brackets (X), it means that only units possessing these qualities can benefit from the model’s Commanding Presence.
*Unless there is a distance in the bracket, then use that instead.

Ranged Weapon AimRangeShotsStrAP
Pistol

12"

1

4

2

Quick to Fire, Stand and Shoot

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 1500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:1⟩
1+ selections of ⟨mount⟩ in Vermin Senator (recursive)
Used By (1)
Vermin Swarm(Catalogue)

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