Ruinous Dictator

(Entry)
Type:

model

Categories:

Wizard, General, Caelysian Pantheon, ⟨Hgt:5⟩, ⟨Character⟩, Wizard Apprentice

EntryId:

c9d0-c098-4e8e-ba1e

Hidden:

false

Costs: 500 pts7 Tunnel Gunners

Constraints:

max(roster): 1
Options (6)
Leadership:

Profiles:

Global AdvMarDisRsr
Ruinous Dictator (Global)

7

7

8

General, Light Troops, Fearless, Disciplined, Callous, Solitary, Wizard Apprentice, Imperator, Terror, Supernal

Defensive HPDefResArmAegRules
Ruinous Dictator (Defensive)

8

6

5

2

Aegis (5+)

Offensive AttOffStrAPAgiTags
Ruinous Dictator

5

6

5

3

8

Caelysian Pantheon

Stomp Attack (D6), Magical Attacks

Size HeightTypeBaseRarity
Ruinous Dictator (Size)

5

Caelysian Pantheon

75×75

Legendary

Rule
General:

A model with this rule is always the General.
Note: this means than only one model with General can be included in an Army List.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Disciplined:

Command Tests taken by a unit containing Disciplined benefit from Minimised.

Callous:

The model may use Shooting Attacks towards enemy units Engaged in Combat, with the following rules and restrictions:
  • Friendly units Engaged in this Combat are ignored for Cover purposes (but not for drawing Line of Sight).
  • Roll to-hit as normal against the intended target. Immediately after determining the number of hits, roll a D6 for each hit. On a roll of 4+, the hit is distributed onto a randomly chosen friendly unit Engaged with the original target. Otherwise, proceed as normal.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Wizard Apprentice:

The model becomes a Wizard, knows 1 Learned Spell, which is the Apprentice Spell (#1) of the Path it has chosen.
It may Swap Spells during Pre-game Selections. See the Battle Preparation chapter for details.

Imperator:

Other friendly units within range of the model’s Commanding Presence benefit from Fearless. In the Melee Phase they also benefit from Unstable.

Terror:

When a unit containing Terror declares a Charge in the Charge Phase, the target must take a Panic Test. If the test is failed, the unit must choose Flee! as its Charge Reaction if allowed to do so (e.g. not already Engaged in Combat, etc.).
Units containing Terror are themselves immune to the effects of Terror.

Supernal:

When a unit entirely with Supernal fails a Break Test, instead of being Broken and subsequently Shaken, it suffers a number of Health Point losses equal to the amount by which the combat was lost (with no saves of any kind allowed). These Health Point losses are first allocated towards Rank-and-File models, and once enough Health Points losses are suffered to remove all Rank-and-File models, any remaining Health Point losses are allocated by the owner towards Attachable Models, as evenly as possible.
Attachable Models with Supernal can only join units containing Supernal, and units containing Supernal can only be joined by Attachable Models with Supernal.

Aegis:

Aegis is a Special Save, with a value indicated in brackets (X).
If X is given as a modifier and with a maximum value (e.g. +2), the model gains this as a modifier to all its Aegis Special Save rolls, which can never be increased to rolls better than 3+. If the model does not have Aegis, it instead gains Aegis (7 X+). For example, a model without Aegis that gains Aegis (+2) will gain Aegis (5+).
Note that Aegis Saves cannot be taken against attacks with Divine Attacks.

Attack Attribute
Stomp Attack:

A model part with Stomp Attack can make a Special Attack which is resolved at Agility Step 0, can only be allocated towards a Health Pool of Height 0–1, and inflicts X hits, using the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. If more than one model part of a combined model has Stomp Attack, only a single model part (chosen by the model’s owner) can perform its Stomp Attack in each Round of Combat.

Magical Attacks:

This Attack Attribute does not confer any direct effects, but instead interacts with other rules, such as Aegis (X, against Magical Attacks).

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

remove category ⟨Hgt:5⟩
1+ selections of ⟨mount⟩ in Ruinous Dictator (recursive)
Used By (1)
Vermin Swarm(Catalogue)

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