Vermin Artillery

(Entry)
Type:

model

Categories:

⟨Hgt:3⟩

EntryId:

376b-c09c-34f2-74e6

Hidden:

false

Costs: 170 pts3 Tunnel Gunners

Constraints:

max(roster): 0
Options (1)

Profiles:

Global AdvMarDisRsr
Vermin Artillery (Global)

0

5

6

Callous, Emplacement, Solitary, Tracking Telescope

Defensive HPDefResArmAegRules
Vermin Artillery (Defensive)

5

1

4

0

Offensive AttOffStrAPAgiTags
Crew

3

3

3

0

4

Vermin, Construct

Maniacal Enthusiasm (To-hit roll)

Size HeightTypeBaseRarity
Vermin Artillery (Size)

3

Vermin, Construct

75×75

Uncommon

Rule
Callous:

The model may use Shooting Attacks towards enemy units Engaged in Combat, with the following rules and restrictions:
  • Friendly units Engaged in this Combat are ignored for Cover purposes (but not for drawing Line of Sight).
  • Roll to-hit as normal against the intended target. Immediately after determining the number of hits, roll a D6 for each hit. On a roll of 4+, the hit is distributed onto a randomly chosen friendly unit Engaged with the original target. Otherwise, proceed as normal.

Emplacement:

Units entirely with Emplacement cannot Declare Charges, perform March Moves or Pursue Moves (including as part of a Random Movement), or choose the Flee! Charge Reaction. If a unit entirely with Emplacement is about to perform a Flee Move, it is instead removed as a casualty.
The model cannot shoot in the same Player Turn that it has performed a Move Manoeuvre.
Units entirely with Emplacement can draw Line of Sight in any direction from any points on their base (i.e. they are not limited by their Front Facing or Front Arc).
When determining facing it is shooting towards, measure from the centre of model with Emplacement´s base, instead of its Front Facing.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Tracking Telescope:

The model gains +1 to hit towards targets with Hard Target that are at Long Range.

Attack Attribute
Maniacal Enthusiasm:

When models in a unit make a dice roll of the type defined in brackets (X), after seeing the result(s) of all simultaneous rolls for X, and rolling eventual re-rolls, it may add 2 to X for all simultaneous rolls with this attribute.
If this modifier is used, immediately roll a D6 and consult the table below:
  • 1--2 Oops: Change the target of all simultaneous Attacks or a spell with Maniacal Enthusiasm to a friendly unit within range chosen by the controlling player (the model’s own unit is always an eligible target).
  • 3--4 Room for Improvement: After fully resolving the simultaneous attacks or a spell that triggered the roll on this table, the model’s unit suffers 3 hits with Str 4, AP 10 and Unmodifiable.
  • 5--6 Glorious Success!: No additional effect.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

add category Rakachit Mauss Rifle (5+)
1+ selections of Rakachit Mauss Rifle (5+) in self (recursive)
add category Skorchit Ordnance (5+)
1+ selections of Skorchit Ordnance (5+) in self (recursive)
increment max(roster) 1
repeat for every 1500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:3⟩
1+ selections of ⟨mount⟩ in Vermin Artillery (recursive)
Used By (1)
Vermin Swarm(Catalogue)

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