Shrieking Horror

(Entry)
Type:

model

Categories:

⟨Hgt:5⟩, ⟨loses:closecombatattacks⟩

EntryId:

7610-1798-59be-44f6

Hidden:

false

Costs: 420 pts

Constraints:

max(roster): 0

Profiles:

Global AdvMarDisRsr
Shrieking Horror (Global)

8

8

7

1

Fly, Light Troops, Undead, Unstable, Ashes to Ashes, Fearless, Swiftstride, Terror, Unruly, Solitary

Defensive HPDefResArmAegRules
Shrieking Horror (Defensive)

7

4

6

0

Regeneration (6+)

Offensive AttOffStrAPAgiTags
Shrieking Horror

4

4

5

2

2

Beast, Zombie

Chilling Howl, Chilling Shriek, Stomp Attack (D6)

Size HeightTypeBaseRarity
Shrieking Horror (Size)

5

Beast, Zombie

100×150

Rare

Rule
Fly:

Units entirely with Fly ignore Terrain Features, Open Terrain and other units during Move Manoeuvres and Charge Moves.
The unit must follow the Unit Spacing rule at the end of any of its moves, and Terrain Features and Open Terrain from which the model starts or ends its move still affect it.
The charged unit is not ignored during a Charge Move, and there must be room for the unit’s Front Facing to be placed in contact with the charged unit before the Initial Align Move.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Undead:

Units containing Undead can perform March Moves only if they benefit from a friendly model’s Commanding Presence. For this purpose, any Reform Move exceeding a unit’s Mobility count as a March Move.
Moreover, models with Undead have an additional characteristic called Resurrect (Rsr) on their statline, which can interact with some other game effects.

Unstable:

Whenever a unit entirely with Unstable would take a Break Test, it suffers instead a number of Health Point losses equal to the amount by which the Combat was lost (with no saves of any kind allowed). These Health Point losses are first allocated towards Rank-and-File models, and once enough Health Points losses are suffered to remove all Rank-and-File models, any remaining Health Point losses are allocated by the owner towards Attachable Models, as evenly as possible. Those Health Point losses can be reduced in the following ways:
  • If the unit contains Stubborn, the Health Point losses are halved, rounding fractions up.
  • If the unit is affected by Beacon of Courage, the Health Point losses are reduced by 1.
  • If the unit is Steady while affected by Beacon of Courage, the Health Point losses are reduced by an additional 1.
  • If the unit is Solid while affected by Beacon of Courage, the Health Point losses are reduced by an additional 1. I.e. a unit that is affected by Beacon of Courage while also being Steadfast reduces its Health Point losses by a total of 3.
Attachable Models with Unstable can only join units containing Unstable, and units containing Unstable can only be joined by Attachable Models with Unstable.

Ashes to Ashes:

At the end of each of your Player Turns, if there are no friendly models with Gates of the Netherworld on the Battlefield, each unit containing Ashes to Ashes loses X HP, where X is equal to half the Resurrected, value fractions are rounded up, (roll any dice when needed).
These hits can only be allocated onto models with Ashes to Ashes.

Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Terror:

When a unit containing Terror declares a Charge in the Charge Phase, the target must take a Panic Test. If the test is failed, the unit must choose Flee! as its Charge Reaction if allowed to do so (e.g. not already Engaged in Combat, etc.).
Units containing Terror are themselves immune to the effects of Terror.

Unruly:

Command Tests taken by a unit containing this rule gain Maximised.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Regeneration:

Regeneration is a Special Save, with a value indicated in brackets (X).
If X is given as a modifier and with a maximum value (e.g. +2), the model gains this as a modifier to all its Regeneration Special Save rolls, which can never be increased to rolls better than 3+. If the model does not have Regeneration, it instead gains Regeneration (7 X+). For example, a model without Regeneration that gains Regeneration (+2) will gain Regeneration (5+).
Note that Regeneration Saves cannot be taken against attacks with Flaming Attacks, nor against attacks with Lethal Strike that roll a ‘6’ to wound.

Chilling Shriek:

When the model part allocates Attacks, it may choose to exchange all of its Standard Melee Attacks for a Grind Attack (HP*, Str 9, AP 10, Magical Attacks, Psychic Attacks, Unmodifiable)
*The number of hits is equal to the model’s current number of HP
*See Shrieking Horror unit entry

Ranged Weapon AimRangeShotsStrAP
Chilling Howl

Auto

8"

HP*

9

10

March and Shoot, Magical Attacks, Hits Automatically, Psychic Attacks, Unmodifiable, *The number of shots is equal to the model’s current number of HP.

Attack Attribute
Stomp Attack:

A model part with Stomp Attack can make a Special Attack which is resolved at Agility Step 0, can only be allocated towards a Health Pool of Height 0–1, and inflicts X hits, using the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. If more than one model part of a combined model has Stomp Attack, only a single model part (chosen by the model’s owner) can perform its Stomp Attack in each Round of Combat.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

decrement max(roster) 1
repeat for every 1 (rounded up) selections of Gigantic Mount in roster (recursive)
increment max(roster) 1
repeat for every 2500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:5⟩
1+ selections of ⟨mount⟩ in Shrieking Horror (recursive)
Used By (1)
Vampire Covenant(Catalogue)

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