Banshee

(Entry)
Type:

model

Categories:

Not A Leader, The Suffering, ⟨Hgt:1⟩, ⟨Character⟩, ⟨loses:closecombatattacks⟩

EntryId:

18b4-9eb9-bc55-7f39

Hidden:

false

Costs: 170 pts

Constraints:

max(roster): 0
Options (2)
Weapon:

Profiles:

Global AdvMarDisRsr
Banshee (Global)

6

6

5

1

Undead, Unstable, Fly, Horror, Light Troops, Fearless, Ghost Step

Defensive HPDefResArmAegRules
Banshee (Defensive)

3

3

3

0

Ghostly Form

Offensive AttOffStrAPAgiTags
Banshee

1

3

4

4

3

Spirit

Wail of Woe, Grind Attack (D3+1, 4 St, 1 AP, Magical Attacks, Unmodifiable)

Size HeightTypeBaseRarity
Banshee (Size)

1

Spirit

20×20

Uncommon

Rule
Undead:

Units containing Undead can perform March Moves only if they benefit from a friendly model’s Commanding Presence. For this purpose, any Reform Move exceeding a unit’s Mobility count as a March Move.
Moreover, models with Undead have an additional characteristic called Resurrect (Rsr) on their statline, which can interact with some other game effects.

Unstable:

Whenever a unit entirely with Unstable would take a Break Test, it suffers instead a number of Health Point losses equal to the amount by which the Combat was lost (with no saves of any kind allowed). These Health Point losses are first allocated towards Rank-and-File models, and once enough Health Points losses are suffered to remove all Rank-and-File models, any remaining Health Point losses are allocated by the owner towards Attachable Models, as evenly as possible. Those Health Point losses can be reduced in the following ways:
  • If the unit contains Stubborn, the Health Point losses are halved, rounding fractions up.
  • If the unit is affected by Beacon of Courage, the Health Point losses are reduced by 1.
  • If the unit is Steady while affected by Beacon of Courage, the Health Point losses are reduced by an additional 1.
  • If the unit is Solid while affected by Beacon of Courage, the Health Point losses are reduced by an additional 1. I.e. a unit that is affected by Beacon of Courage while also being Steadfast reduces its Health Point losses by a total of 3.
Attachable Models with Unstable can only join units containing Unstable, and units containing Unstable can only be joined by Attachable Models with Unstable.

Fly:

Units entirely with Fly ignore Terrain Features, Open Terrain and other units during Move Manoeuvres and Charge Moves.
The unit must follow the Unit Spacing rule at the end of any of its moves, and Terrain Features and Open Terrain from which the model starts or ends its move still affect it.
The charged unit is not ignored during a Charge Move, and there must be room for the unit’s Front Facing to be placed in contact with the charged unit before the Initial Align Move.

Horror:

Flee Moves from enemy units made in the following situations gain two instances of Minimised:
  • Flee! Charge Reactions declared when Charged by a unit containing Horror (Flee! Charge Reactions declared when later Charged by other units are unaffected).
  • Breaking from Combat while in contact with one or more units containing Horror. Remember that units containing Fearless are unaffected by this rule.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Ghost Step:

A unit entirely with Ghost Step ignores Terrain Features and Open Terrain when moving.
The unit must follow the Unit Spacing rule at the end of its move.
A Health Pool with Ghost Step never fulfils the criteria for which models must take Dangerous Terrain Tests due to Terrain Features (but still needs to take Dangerous Terrain Tests from other sources than Terrain Features, such as when making a Flee Move through an enemy unit).
If the unit ends a move inside Impassable Terrain, backtrack the move to the unit’s last valid position, unless as part of a Flee Move, in which case the standard Flee Moves rules apply.

Ghostly Form:

The model gains Aegis (3+, against non-Magical Attacks) and Aegis (5+).

Ranged Weapon AimRangeShotsStrAP
Wail of Woe

Auto

8"

D6+2

4

1

March and Shoot, Unmodifiable, Magical Attacks, Hits Automatically

Attack Attribute
Grind Attack:

A model part with a Grind Attack can make a Special Attack which is resolved at the model part’s Agility, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit).

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 1500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:1⟩
1+ selections of ⟨mount⟩ in Banshee (recursive)
Used By (1)
Vampire Covenant(Catalogue)

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