Titanopod

(Entry)
Type:

model

Categories:

Mount, ⟨Hgt:5⟩

EntryId:

93e6-b4ca-6f5d-0bb6

Hidden:

false

Costs: 460 pts6 Saurian Shooting

Constraints:

max(roster): 0
Options (2)

Profiles:

Global AdvMarDisRsr
Titanopod (Global)

4

7

6

Communal Bond, Strider, Walking Mountain, Swiftstride, Solitary, Terror

Defensive HPDefResArmAegRules
Titanopod (Defensive)

10

3

6

4

Offensive AttOffStrAPAgiRulesTags
Rock Releaser (6)

1

3

4

0

3

Poisoned Javelin

Skink

Rule
Communal Bond:

Courage and Command Tests taken by the model’s unit are Minimised, and may use the Discipline from other units within 8", following the rules below:
  • Choose a single model in the unit to take the test for the whole unit, as usual.
  • Determine the model with the highest Discipline value in any other friendly, non-Shaken unit within 8".
  • Set the Discipline value of the model chosen in step 1 above to the value determined in step 2.

Strider:

If Strider is associated with a specific type of Terrain, which would be indicated in brackets (X). In such cases, Strider only affects the unit’s interaction with this Terrain Feature.
Models with Strider may ignore rules associated with Terrain Features, with the following exceptions:
  • They cannot ignore any rule affecting Line of Sight or Cover.
  • They cannot ignore any rule associated with Weakness.
  • They cannot ignore the Impassable rule of Impassable Terrain. A Health Pool with Strider never fulfils the criteria for which models must take Dangerous Terrain Tests due to the associated Terrain Feature (but still needs to take Dangerous Terrain Tests from other sources, such as Terrain Features not associated with its Strider rule, or when making a Flee Move through an enemy unit).
In addition, if the unit contains a Rank-and-File model with Strider, it ignores the Disruptive rule of any Terrain Feature associated to its Strider rule.

Walking Mountain:

Enemy units do not gain any Combat Score bonus for fighting in the Flanks or the Rear of this model, and it can never be Surrounded.
In addition, the model cannot benefit from Cover.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Terror:

When a unit containing Terror declares a Charge in the Charge Phase, the target must take a Panic Test. If the test is failed, the unit must choose Flee! as its Charge Reaction if allowed to do so (e.g. not already Engaged in Combat, etc.).
Units containing Terror are themselves immune to the effects of Terror.

Ranged Weapon AimRangeShotsStrAP
Poisoned Javelin

12"

1

User

User

Poison Attacks, Quick to Fire, Stand and Shoot

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 5000 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:5⟩
1+ selections of ⟨mount⟩ in Titanopod (recursive)
Used By (1)
Saurian Ancients(Catalogue)

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