Shade and Stone

(Entry)
Type:

model

Categories:

⟨Hgt:3⟩, ⟨Character⟩

EntryId:

7879-0806-2816-a469

Hidden:

false

Costs: 460 pts

Constraints:

max(roster): 1
Options (2)
Weapon:
Wizard Conclave (3):

Profiles:

Global AdvMarDisRsr
Shade and Stone (Global)

6

6

8

Communal Bond, Disciplined, Light Troops, Solitary, Harmony of the Sun, Balance of Nature, Strider (Water Terrain)

Defensive HPDefResArmAegRules
Shade and Stone (Defensive)

5

5

5

4

Regeneration (5+)

Offensive AttOffStrAPAgiTags
Conjuring Shade

3

4

4

1

5

Skink, Light Armour

Violence of the Storm, Tooth and Claw

Fierce Stone Winding

3

5

5

2

1

Caiman, Light Armour

Tooth and Claw

Size HeightTypeBaseRarity
Shade and Stone (Size)

3

Skink, Light Armour

50×50

Legendary

Rule
Communal Bond:

Courage and Command Tests taken by the model’s unit are Minimised, and may use the Discipline from other units within 8", following the rules below:
  • Choose a single model in the unit to take the test for the whole unit, as usual.
  • Determine the model with the highest Discipline value in any other friendly, non-Shaken unit within 8".
  • Set the Discipline value of the model chosen in step 1 above to the value determined in step 2.

Disciplined:

Command Tests taken by a unit containing Disciplined benefit from Minimised.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Harmony of the Sun:

All other friendly models in units within 8" of Shade and Stone benefit from Regeneration (+1, max. 4+).

Balance of Nature:

Wizard Conclave (3). Instead of the usual Spell Selection (including Spell Swapping), Shade and Stone must select one spell from Druidism Apprentice and Adept spells, one spell from Shamanism Apprentice and Adept spells, and must always select the Hereditary Spell.

Strider:

If Strider is associated with a specific type of Terrain, which would be indicated in brackets (X). In such cases, Strider only affects the unit’s interaction with this Terrain Feature.
Models with Strider may ignore rules associated with Terrain Features, with the following exceptions:
  • They cannot ignore any rule affecting Line of Sight or Cover.
  • They cannot ignore any rule associated with Weakness.
  • They cannot ignore the Impassable rule of Impassable Terrain. A Health Pool with Strider never fulfils the criteria for which models must take Dangerous Terrain Tests due to the associated Terrain Feature (but still needs to take Dangerous Terrain Tests from other sources, such as Terrain Features not associated with its Strider rule, or when making a Flee Move through an enemy unit).
In addition, if the unit contains a Rank-and-File model with Strider, it ignores the Disruptive rule of any Terrain Feature associated to its Strider rule.

Regeneration:

Regeneration is a Special Save, with a value indicated in brackets (X).
If X is given as a modifier and with a maximum value (e.g. +2), the model gains this as a modifier to all its Regeneration Special Save rolls, which can never be increased to rolls better than 3+. If the model does not have Regeneration, it instead gains Regeneration (7 X+). For example, a model without Regeneration that gains Regeneration (+2) will gain Regeneration (5+).
Note that Regeneration Saves cannot be taken against attacks with Flaming Attacks, nor against attacks with Lethal Strike that roll a ‘6’ to wound.

Violence of the Storm:

The Conjuring Shade model part is always considered affected by Awaken the Beast (Shamanism).

Melee Weapon
Tooth and Claw:

+1 Att, +1 to hit, Two-Handed. This weapon cannot be enchanted with Weapon Enchantments.

Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

remove category ⟨Hgt:3⟩
1+ selections of ⟨mount⟩ in Shade and Stone (recursive)
Used By (1)
Saurian Ancients(Catalogue)

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