model
Wizard, Wizard Master, ⟨Hgt:1⟩, ⟨Character⟩
0379-1e49-d004-7c31
false
| Global | Adv | Mar | Dis | Rsr | Rules |
|---|---|---|---|---|---|
| Anurarch Archmage (Global) | 6 | 6 | 5 | Communal Bond, Wizard Master |
| Defensive | HP | Def | Res | Arm | Aeg | Rules |
|---|---|---|---|---|---|---|
| Anurarch Archmage (Defensive) | 4 | 1 | 4 | 0 | Regeneration (5+) |
| Offensive | Att | Off | Str | AP | Agi | Rules | Tags |
|---|---|---|---|---|---|---|---|
| Anurarch | 1 | 1 | 1 | 0 | 1 | Anurarch |
| Size | Height | Type | Base | Rarity |
|---|---|---|---|---|
| Anurarch Archmage (Size) | 1 | Anurarch | 50×50 | Extraordinary |
| Rule |
|---|
| Communal Bond: Courage and Command Tests taken by the model’s unit are Minimised, and may use the Discipline from other units within 8", following the rules below: |
| Wizard Master: The model becomes a Wizard, gains Channel (2) and knows 5 different Learned Spells, chosen from the Apprentice Spell, the Adept, and Master Spells (#1 – #6) of the Magic Path it has chosen. |
| Regeneration: Regeneration is a Special Save, with a value indicated in brackets (X). |
| Melee Weapon |
|---|
| Hand Weapon: During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master. |
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