Anurarch Archmage

(Entry)
Type:

model

Categories:

Wizard, Wizard Master, ⟨Hgt:1⟩, ⟨Character⟩

EntryId:

0379-1e49-d004-7c31

Hidden:

false

Costs: 460 pts

Constraints:

max(roster): 0
Options (5)

Profiles:

Global AdvMarDisRsrRules
Anurarch Archmage (Global)

6

6

5

Communal Bond, Wizard Master

Defensive HPDefResArmAegRules
Anurarch Archmage (Defensive)

4

1

4

0

Regeneration (5+)

Offensive AttOffStrAPAgiRulesTags
Anurarch

1

1

1

0

1

Anurarch

Size HeightTypeBaseRarity
Anurarch Archmage (Size)

1

Anurarch

50×50

Extraordinary

Rule
Communal Bond:

Courage and Command Tests taken by the model’s unit are Minimised, and may use the Discipline from other units within 8", following the rules below:
  • Choose a single model in the unit to take the test for the whole unit, as usual.
  • Determine the model with the highest Discipline value in any other friendly, non-Shaken unit within 8".
  • Set the Discipline value of the model chosen in step 1 above to the value determined in step 2.

Wizard Master:

The model becomes a Wizard, gains Channel (2) and knows 5 different Learned Spells, chosen from the Apprentice Spell, the Adept, and Master Spells (#1#6) of the Magic Path it has chosen.
It may Swap Spells during Pre-game Selections. See the Battle Preparation chapter for details.

Regeneration:

Regeneration is a Special Save, with a value indicated in brackets (X).
If X is given as a modifier and with a maximum value (e.g. +2), the model gains this as a modifier to all its Regeneration Special Save rolls, which can never be increased to rolls better than 3+. If the model does not have Regeneration, it instead gains Regeneration (7 X+). For example, a model without Regeneration that gains Regeneration (+2) will gain Regeneration (5+).
Note that Regeneration Saves cannot be taken against attacks with Flaming Attacks, nor against attacks with Lethal Strike that roll a ‘6’ to wound.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 5000 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:1⟩
1+ selections of ⟨mount⟩ in Anurarch Archmage (recursive)
Used By (1)
Saurian Ancients(Catalogue)

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