Goblin Demagogue

(Entry)
Type:

model

Categories:

Goblin, Metal Armour, Goblin Cunning, ⟨Hgt:1⟩, ⟨Character⟩

EntryId:

c4cb-502b-7729-0b6a

Hidden:

false

Costs: 50 pts

Constraints:

max(roster): 0
Options (3)

Profiles:

Global AdvMarDisRsr
Goblin Demagogue (Global)

4

4

8

Goblin Cunning, Exclusive (Goblin, Troll), Disciplined, Feigned Flight, Hit and Run

Defensive HPDefResArmAegRules
Goblin Demagogue (Defensive)

3

4

4

2

Offensive AttOffStrAPAgiRulesTags
Goblin Demagogue

3

4

4

2

5

Goblin, Metal Armour

Size HeightTypeBaseRarity
Goblin Demagogue (Size)

1

Goblin, Metal Armour

20×20

Uncommon

Rule
Goblin Cunning:

Immediately before taking a Courage Test, that is not automatically passed, any unit consisting entirely of models with Goblin Cunning may choose to fail the Courage Test instead of rolling it.

Exclusive:

This rule limits which units an Attachable Model is allowed to join.
  • Attachable Models with Exclusive (X) can only join units containing X.
  • Non-Attachable Models with Exclusive (X) can only be joined by Attachable Models with X.
  • If a unit has multiple instances of Exclusive, all criteria must be fulfilled together. The specific criteria for X can be unit names, Model Rules, Properties, upgrades, etc.
If a model has both Exclusive and Attached, apply all requirements from both rules (remember that a model that cannot be Deployed is considered a casualty).

Disciplined:

Command Tests taken by a unit containing Disciplined benefit from Minimised.

Feigned Flight:

A unit entirely with Feigned Flight automatically passes any Rally Test it takes after voluntarily becoming Shaken.
In addition, models with Fearless and Feigned Flight ignore Fearless for the purposes of choosing 'Flee!' as a Charge reaction. I.e. if every model with Fearless in a (combined) unit has Feigned Flight, the unit can 'Flee!'.

Hit and Run:

A unit entirely with Hit and Run in contact with an enemy unit may choose to voluntarily become “Broken” at the start of Take Break Tests (Round of Combat, 3.C). In that case, the unit is considered to have failed a Break Test and is ignored for the rest of step 3.C.
If the unit was on the winning side of the Round of Combat, the enemy cannot Pursue.
Note: this means units with Supernal or Unstable suffer no Health Point loss if they voluntarily become “Broken”.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
0 selections of Darrmu in roster (recursive)
repeat for every 1500 (rounded up) limit::ea90-6996-33df-993c of any in roster
increment max(roster) 1
1+ selections of Darrmu in roster (recursive)
repeat for every 500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:1⟩
1+ selections of ⟨mount⟩ in Goblin Demagogue (recursive)
set Rarity Regular in non-upgrade-entry-self.entries.recursive.profiles.Size
and
1+ selections of Darrmu in roster (recursive)
non-upgrade-entry-self is unit
set Rarity Regular in non-upgrade-entry-self.profiles.Size
1+ selections of Darrmu in roster (recursive)
set max(roster) 0
1+ selections of Darrmu in roster (recursive)
Used By (1)
Orcs and Goblins(Catalogue)

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