Gogtuk Initiate

(Unit)
Type:

unit

Category:

Characters

Categories:

Goblin, Goblin Cunning, Not A Leader, ⟨Hgt:1⟩, ⟨Character⟩, Characters

LinkId:

5c44-c832-090e-1050

Hidden:

false

Costs: 50 pts

Constraints:

max(roster): 0
Options (3)
Weapon:

Profiles:

Global AdvMarDisRsr
Gogtuk Initiate (Global)

4

4

7

Attached, Goblin Cunning, Beastie Whisperer, Feigned Flight, Hit and Run, Light Troops, Hidden, Exclusive (Goblin), Unprofessional Courtesy

Defensive HPDefResArmAegRules
Gogtuk Initiate (Defensive)

2

4

3

1

Distracting (1)

Offensive AttOffStrAPAgiRulesTags
Gogtuk Initiate

2

4

4

2

4

Paired Weapons

Goblin, Light Armour

Size HeightTypeBaseRarity
Gogtuk Initiate (Size)

1

Goblin, Light Armour

20×20

Common

Rule
Attached:

This model must be Deployed inside a unit containing a Rank-and-File model, and cannot voluntarily leave its unit.

Goblin Cunning:

Immediately before taking a Courage Test, that is not automatically passed, any unit consisting entirely of models with Goblin Cunning may choose to fail the Courage Test instead of rolling it.

Beastie Whisperer:

Immediately before choosing a unit to join using the Hidden rule, the model may gain a Beastie mount without any upgrade for free. If the model joins a unit with at least one Rank-and-File model with Creepy-Crawlies, its mount also gains Creepy-Crawlies.

Feigned Flight:

A unit entirely with Feigned Flight automatically passes any Rally Test it takes after voluntarily becoming Shaken.
In addition, models with Fearless and Feigned Flight ignore Fearless for the purposes of choosing 'Flee!' as a Charge reaction. I.e. if every model with Fearless in a (combined) unit has Feigned Flight, the unit can 'Flee!'.

Hit and Run:

A unit entirely with Hit and Run in contact with an enemy unit may choose to voluntarily become “Broken” at the start of Take Break Tests (Round of Combat, 3.C). In that case, the unit is considered to have failed a Break Test and is ignored for the rest of step 3.C.
If the unit was on the winning side of the Round of Combat, the enemy cannot Pursue.
Note: this means units with Supernal or Unstable suffer no Health Point loss if they voluntarily become “Broken”.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Hidden:

The model is not Deployed as normal.
Instead, at the start of any Player Turn, it may choose a friendly Rank-and-File model, which satisfy the following criteria:
  • The model with Hidden could normally have joined the unit.
  • The model with Hidden has an identical base size and Height as the Rank-and-File models in the unit.
  • The unit is not Shaken and is not a Summoned unit but it can be Engaged in Combat. After choosing an eligible unit, follow these steps:
  • Remove a Rank-and-File model, with the same base size as the model with Hidden, from the front rank of the chosen unit as a casualty.
  • Deploy the model with Hidden where the removed model was positioned. If the chosen unit is engaged in Combat when being joined by a model with Hidden, consider the model with Hidden to be in First Round of Combat for all rules purposes, with Duration: End of Turn.
Note: Attachable Models with Hidden can still be Deployed using the Hidden rules.

Exclusive:

This rule limits which units an Attachable Model is allowed to join.
  • Attachable Models with Exclusive (X) can only join units containing X.
  • Non-Attachable Models with Exclusive (X) can only be joined by Attachable Models with X.
  • If a unit has multiple instances of Exclusive, all criteria must be fulfilled together. The specific criteria for X can be unit names, Model Rules, Properties, upgrades, etc.
If a model has both Exclusive and Attached, apply all requirements from both rules (remember that a model that cannot be Deployed is considered a casualty).

Unprofessional Courtesy:

Each unit can only be chosen up to three times per Player Turn for the Deployment of models with Hidden or Surprise.

Distracting:

Melee Attacks allocated against a Health Pool with Distracting suffer −1 to hit.
Ignore Distracting if the final to hit chance would be worse than 5+.

Melee Weapon
Paired Weapons:

+1 Att, +1 Off. Two-Handed.
Attacks made with Paired Weapons ignore Parry.

Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

add category Headhunter
1+ selections of Headhunter in self (recursive)
add category Mauler
1+ selections of Mauler in self (recursive)
add category Netter
1+ selections of Netter in self (recursive)
increment max(roster) 1
0 selections of Darrmu in roster (recursive)
repeat for every 1000 (rounded up) limit::ea90-6996-33df-993c of any in roster
increment max(roster) 1
1+ selections of Darrmu in roster (recursive)
repeat for every 500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:1⟩
1+ selections of ⟨mount⟩ in Gogtuk Initiate (recursive)
set Rarity Regular in non-upgrade-entry-self.entries.recursive.profiles.Size
and
1+ selections of Darrmu in roster (recursive)
non-upgrade-entry-self is unit
set Rarity Regular in non-upgrade-entry-self.profiles.Size
1+ selections of Darrmu in roster (recursive)
set max(roster) 0
1+ selections of Darrmu in roster (recursive)
Used By (1)
Orcs and Goblins(Catalogue)

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