Beastie

(Entry)
Type:

mount

Categories:

Mount, Mount, ⟨Hgt:2⟩, ⟨mount⟩, Mount

LinkId:

1982-3e59-8509-4bc2

Hidden:

true

Constraints:

max(roster): 0
max: 1
Options (1)
Beastie Options:

Profiles:

Global AdvMarDisRsrRules
Beastie (Global)

8

8

C

Light Troops, Swiftstride

Defensive HPDefResArmAegRules
Beastie (Defensive)

C

C

C

C+1

Offensive AttOffStrAPAgiRulesTags
Beastie

2

3

3

1

3

Mount

Size HeightTypeBaseRarity
Beastie (Size)

2

Mount

25×50

Common

Rule
Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 1000 (rounded up) limit::ea90-6996-33df-993c of any in roster
Used By (4)

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