Great Khan

(Entry)
Type:

model

Categories:

Metal Armour, ⟨Hgt:3⟩, ⟨Character⟩

EntryId:

c074-ae66-3f20-8ce6

Hidden:

false

Costs: 250 pts

Constraints:

max(roster): 0
Options (3)
Leadership:

Profiles:

Global AdvMarDisRsrRules
Great Khan (Global)

6

6

9

Disciplined, Light Troops

Defensive HPDefResArmAegRules
Great Khan (Defensive)

5

6

6

2

Offensive AttOffStrAPAgiTags
Great Khan

5

6

5

2

4

Ogre, Metal Armour

Impact Hits (D3), Stomp Attack (1)

Size HeightTypeBaseRarity
Great Khan (Size)

3

Ogre, Metal Armour

40×40

Rare

Rule
Disciplined:

Command Tests taken by a unit containing Disciplined benefit from Minimised.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Attack Attribute
Impact Hits:

If Charging, the model part can make a Special Attack which is resolved at Agility Step 10, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit). If more than one model part of a combined model has Impact Hits, only a single model part (chosen by the model’s owner) can perform its Impact Hits in a Round of Combat.

Stomp Attack:

A model part with Stomp Attack can make a Special Attack which is resolved at Agility Step 0, can only be allocated towards a Health Pool of Height 0–1, and inflicts X hits, using the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. If more than one model part of a combined model has Stomp Attack, only a single model part (chosen by the model’s owner) can perform its Stomp Attack in each Round of Combat.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 2500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:3⟩
1+ selections of ⟨mount⟩ in Great Khan (recursive)
set hidden true
1+ selections of General, Disciplined, and Wildheart in roster (recursive)
Used By (1)
Ogre Khans(Catalogue)

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