Rock Aurochs

(Entry)
Type:

model

Categories:

Mount, ⟨Hgt:5⟩

EntryId:

103d-b55e-840d-2132

Hidden:

false

Costs: 420 pts

Constraints:

max(roster): 0
Options (2)

Profiles:

Global AdvMarDisRsr
Rock Aurochs (Global)

7

7

8

Frenzy, Fearless, Terror, Swiftstride, Solitary, Unruly

Defensive HPDefResArmAegRules
Rock Aurochs (Defensive)

7

3

6

3

Mountain Hide

Offensive AttOffStrAPAgiRulesTags
Tamer

3

4

5

2

2

Ogre

Rule
Frenzy:

Units containing Frenzy must always choose to Pursue (including Overrun) when able to.

Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Terror:

When a unit containing Terror declares a Charge in the Charge Phase, the target must take a Panic Test. If the test is failed, the unit must choose Flee! as its Charge Reaction if allowed to do so (e.g. not already Engaged in Combat, etc.).
Units containing Terror are themselves immune to the effects of Terror.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Unruly:

Command Tests taken by a unit containing this rule gain Maximised.

Mountain Hide:

Attacks with Multiple Wounds (X) against the model halve their X value (rounding fractions up).

Attack Attribute
Devastating Charge:

A Charging model part with Devastating Charge, or using a weapon with Devastating Charge, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with Devastating Charge (+1 Str) gains +1 Str when Charging.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
0 selections of Rock Aurochs in roster (recursive)
repeat for every 2500 (rounded up) limit::ea90-6996-33df-993c of any in roster
increment max(roster) 1
1+ selections of Rock Aurochs in roster (recursive)
repeat for every 5000 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:5⟩
1+ selections of ⟨mount⟩ in Rock Aurochs (recursive)
set Rarity Extraordinary in non-upgrade-entry-self.entries.recursive.profiles.Size
and
1+ selections of Rock Aurochs in roster (recursive)
non-upgrade-entry-self is unit
set Rarity Extraordinary in non-upgrade-entry-self.profiles.Size
1+ selections of Rock Aurochs in roster (recursive)
set max(roster) 0
1+ selections of Rock Aurochs in roster (recursive)
Used By (1)
Ogre Khans(Catalogue)

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