Mammoth Hunter

(Entry)
Type:

model

Categories:

Not A Leader, ⟨Hgt:3⟩, ⟨Character⟩

EntryId:

0dde-73c4-0f48-ddcf

Hidden:

false

Costs: 200 pts

Constraints:

max(roster): 0
Options (4)

Profiles:

Global AdvMarDisRsr
Mammoth Hunter (Global)

7

7

9

Animal Master, Exclusive (Yetis), Swiftstride

Defensive HPDefResArmAegRules
Mammoth Hunter (Defensive)

4

5

5

2

Offensive AttOffStrAPAgiTags
Mammoth Hunter

4

5

5

2

4

Ogre, Light Armour

Impact Hits (D3), Stomp Attack (1)

Size HeightTypeBaseRarity
Mammoth Hunter (Size)

3

Ogre, Light Armour

40×40

Rare

Rule
Animal Master:

The model gains Commanding Presence (12", Sabretooth Tigers).

Exclusive:

This rule limits which units an Attachable Model is allowed to join.
  • Attachable Models with Exclusive (X) can only join units containing X.
  • Non-Attachable Models with Exclusive (X) can only be joined by Attachable Models with X.
  • If a unit has multiple instances of Exclusive, all criteria must be fulfilled together. The specific criteria for X can be unit names, Model Rules, Properties, upgrades, etc.
If a model has both Exclusive and Attached, apply all requirements from both rules (remember that a model that cannot be Deployed is considered a casualty).

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Attack Attribute
Impact Hits:

If Charging, the model part can make a Special Attack which is resolved at Agility Step 10, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit). If more than one model part of a combined model has Impact Hits, only a single model part (chosen by the model’s owner) can perform its Impact Hits in a Round of Combat.

Stomp Attack:

A model part with Stomp Attack can make a Special Attack which is resolved at Agility Step 0, can only be allocated towards a Health Pool of Height 0–1, and inflicts X hits, using the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. If more than one model part of a combined model has Stomp Attack, only a single model part (chosen by the model’s owner) can perform its Stomp Attack in each Round of Combat.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
0 selections of General, Disciplined, and Wildheart in roster (recursive)
repeat for every 2500 (rounded up) limit::ea90-6996-33df-993c of any in roster
increment max(roster) 1
1+ selections of General, Disciplined, and Wildheart in roster (recursive)
repeat for every 1000 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:3⟩
1+ selections of ⟨mount⟩ in Mammoth Hunter (recursive)
set Rarity Common in non-upgrade-entry-self.entries.recursive.profiles.Size
and
1+ selections of General, Disciplined, and Wildheart in roster (recursive)
non-upgrade-entry-self is unit
set Rarity Common in non-upgrade-entry-self.profiles.Size
1+ selections of General, Disciplined, and Wildheart in roster (recursive)
set max(roster) 0
1+ selections of General, Disciplined, and Wildheart in roster (recursive)
Used By (1)
Ogre Khans(Catalogue)

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