Vizier

(Unit)
Type:

model

Category:

Characters

Categories:

Metal Armour, ⟨Hgt:1⟩, ⟨Character⟩, Characters

LinkId:

dc5f-c63e-371b-7be7

Hidden:

false

Costs: 75 pts

Constraints:

max(roster): 0
Options (3)

Profiles:

Global AdvMarDisRsrRules
Vizier (Global)

3

4

9

Commanding Presence (6”, Insignificant)

Defensive HPDefResArmAegRules
Vizier (Defensive)

3

6

5

3

Infernal Armour

Offensive AttOffStrAPAgiRulesTags
Vizier

3

6

4

1

3

Dwarf, Metal Armour

Size HeightTypeBaseRarity
Vizier (Size)

1

Dwarf, Metal Armour

20×20

Common

Rule
Commanding Presence:

Friendly models in units within 12"* of a non-Shaken friendly model with Commanding Presence set their Discipline to that model’s Discipline: apply any modifiers to the Discipline of the model with Commanding Presence first, then set any affected models’ Discipline to that modified value (note: ignore this rule if the model’s original value is higher).
If any rules, properties, unit names, etc. are mentioned in brackets (X), it means that only units possessing these qualities can benefit from the model’s Commanding Presence.
*Unless there is a distance in the bracket, then use that instead.

Infernal Armour:

The model gains Resistance (Flaming Attacks).

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

add category Taurukh Ritual
1+ selections of Taurukh Ritual in self (recursive)
add category Taurukh Ritual
1+ selections of Taurukh Ritual in self (recursive)
increment max(roster) 1
repeat for every 1000 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:1⟩
1+ selections of ⟨mount⟩ in Vizier (recursive)
Used By (1)
Infernal Dwarves(Catalogue)

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