model
Metal Armour, ⟨Hgt:1⟩, ⟨Character⟩
d227-413d-7b5a-a742
false
| Global | Adv | Mar | Dis | Rsr | Rules |
|---|---|---|---|---|---|
| Vizier (Global) | 3 | 4 | 9 | Commanding Presence (6”, Insignificant) |
| Defensive | HP | Def | Res | Arm | Aeg | Rules |
|---|---|---|---|---|---|---|
| Vizier (Defensive) | 3 | 6 | 5 | 3 | Infernal Armour |
| Offensive | Att | Off | Str | AP | Agi | Rules | Tags |
|---|---|---|---|---|---|---|---|
| Vizier | 3 | 6 | 4 | 1 | 3 | Dwarf, Metal Armour |
| Size | Height | Type | Base | Rarity |
|---|---|---|---|---|
| Vizier (Size) | 1 | Dwarf, Metal Armour | 20×20 | Common |
| Rule |
|---|
| Commanding Presence: Friendly models in units within 12"* of a non-Shaken friendly model with Commanding Presence set their Discipline to that model’s Discipline: apply any modifiers to the Discipline of the model with Commanding Presence first, then set any affected models’ Discipline to that modified value (note: ignore this rule if the model’s original value is higher). |
| Infernal Armour: The model gains Resistance (Flaming Attacks). |
| Melee Weapon |
|---|
| Hand Weapon: During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master. |
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