Vassal Slingshot

(Entry)
Type:

model

Categories:

⟨Hgt:2⟩

EntryId:

6feb-aa4a-7cf7-2ad3

Hidden:

false

Costs: 80 pts1 Fires of Industry

Constraints:

max(roster): 0

Profiles:

Global AdvMarDisRsrRules
Vassal Slingshot (Global)

0

4

7

Emplacement, Insignificant, Solitary

Defensive HPDefResArmAegRules
Vassal Slingshot (Defensive)

5

1

4

1

Weakness (Flaming Attacks)

Offensive AttOffStrAPAgiRulesTags
Crew

3

3

3

0

3

Vassal Slingshot

Vassal, Light Armour

Size HeightTypeBaseRarity
Vassal Slingshot (Size)

2

Vassal, Light Armour

60×60

Rare

Rule
Emplacement:

Units entirely with Emplacement cannot Declare Charges, perform March Moves or Pursue Moves (including as part of a Random Movement), or choose the Flee! Charge Reaction. If a unit entirely with Emplacement is about to perform a Flee Move, it is instead removed as a casualty.
The model cannot shoot in the same Player Turn that it has performed a Move Manoeuvre.
Units entirely with Emplacement can draw Line of Sight in any direction from any points on their base (i.e. they are not limited by their Front Facing or Front Arc).
When determining facing it is shooting towards, measure from the centre of model with Emplacement´s base, instead of its Front Facing.

Insignificant:

Units entirely with Insignificant do not cause Panic Tests on units not containing Insignificant when making Flee Moves through them.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Weakness:

Attacks allocated against the model’s Health Pool must reroll failed to-wound rolls.
If Weakness is associated with an Attack Attribute, Property or Rule, which would be indicated in brackets (X), it only applies against attacks with the indicated Attack Attribute or made by a model with the indicated Property or Rule.

Ranged Weapon AimRangeShotsStrAP
Vassal Slingshot

4+

48"

1

3

10

Area Attack (1x5), Direct Hit (Str 6, Multiple Wounds (D3)), Oil Flasks

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 2500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:2⟩
1+ selections of ⟨mount⟩ in Vassal Slingshot (recursive)
Used By (1)
Infernal Dwarves(Catalogue)

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