Lion Chariot

(Entry)
Type:

model

Categories:

Metal Armour, Mount, Construct, ⟨Hgt:4⟩

EntryId:

ea40-c098-1070-1450

Hidden:

false

Costs: 180 pts

Constraints:

max(roster): 0
Options (1)

Profiles:

Global AdvMarDisRsr
Lion Chariot (Global)

8

4

9

Disciplined, Solitary, Swiftstride, Valiant, Light Troops

Defensive HPDefResArmAegRules
Lion Chariot (Defensive)

4

6

4

4

Offensive AttOffStrAPAgiTags
Crew (2)

1

6

4

1

6

Elf, Metal Armour

Multiple Wounds (2, towards Height (4-5)), Elven Finesse, Great Weapon

Chassis

5

2

Construct

Impact Hits (D6+1)

Rule
Disciplined:

Command Tests taken by a unit containing Disciplined benefit from Minimised.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Valiant:

A unit containing Valiant automatically passes Panic Tests caused by Terror.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Attack Attribute
Multiple Wounds:

Health Point losses caused by the attack are multiplied into the value given in brackets (X). If the value is a dice, roll one dice for each unsaved wound from an attack with Multiple Wounds.
The number of Health Point losses that the attack is multiplied into can never be higher than the Health Points Characteristic of the target (excluding Health Points lost previously in the battle).
For example, if an attack with Multiple Wounds (D6) wounds a unit of Trolls (HP 3) and rolls a ‘5’ for the multiplier, the number of Health Points lost is reduced to 3, even if the Troll unit has already lost one or two Health Points previously in battle.

Elven Finesse:

A model part with this Attack Attribute attacking with a Great Weapon strikes at −1 Agility instead of always at Agility 0.

Impact Hits:

If Charging, the model part can make a Special Attack which is resolved at Agility Step 10, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit). If more than one model part of a combined model has Impact Hits, only a single model part (chosen by the model’s owner) can perform its Impact Hits in a Round of Combat.

Melee Weapon
Great Weapon:

+2 Str, +2 AP, always Agi 0. Two-Handed

Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 1500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:4⟩
1+ selections of ⟨mount⟩ in Lion Chariot (recursive)
Used By (1)
Highborn Elves(Catalogue)

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