Marshal

(Unit)
Type:

model

Category:

Characters

Categories:

Metal Armour, ⟨Hgt:1⟩, ⟨Character⟩, Characters

LinkId:

e84e-e72c-1ea6-02e2

Hidden:

false

Costs: 60 pts

Constraints:

max(roster): 0
Options (4)
Great Tactician:

Profiles:

Global AdvMarDisRsrRules
Marshal (Global)

4

4

8

Disciplined

Defensive HPDefResArmAegRules
Marshal (Defensive)

3

5

4

3

Offensive AttOffStrAPAgiRulesTags
Marshal

3

5

4

1

5

Human, Metal Armour

Size HeightTypeBaseRarity
Marshal (Size)

1

Human, Metal Armour

20×20

Common

Rule
Disciplined:

Command Tests taken by a unit containing Disciplined benefit from Minimised.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 1000 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:1⟩
1+ selections of ⟨mount⟩ in Marshal (recursive)
Used By (1)

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