Great Griffon

(Entry)
Type:

mount

Categories:

Mount, Mount, Sunna's Fury, ⟨Hgt:4⟩, ⟨mount⟩

LinkId:

a834-1ebc-df44-28e6

Hidden:

false

Costs: 170 pts

Constraints:

max(roster): 0
max: 1

Profiles:

Global AdvMarDisRsrRules
Great Griffon (Global)

8

8

C

Fly, Light Troops, Solitary, Swiftstride

Defensive HPDefResArmAegRules
Great Griffon (Defensive)

5

C

5

4

Offensive AttOffStrAPAgiTags
Great Griffon

4

5

5

3

5

Beast, Mount

Trained Ferocity, Stomp Attack (D3)

Size HeightTypeBaseRarity
Great Griffon (Size)

4

Beast, Mount

50×100

Rare

Rule
Fly:

Units entirely with Fly ignore Terrain Features, Open Terrain and other units during Move Manoeuvres and Charge Moves.
The unit must follow the Unit Spacing rule at the end of any of its moves, and Terrain Features and Open Terrain from which the model starts or ends its move still affect it.
The charged unit is not ignored during a Charge Move, and there must be room for the unit’s Front Facing to be placed in contact with the charged unit before the Initial Align Move.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Trained Ferocity:

While Engaged in the same Combined Combat as another friendly unit, the model part benefits from +1 Att and First Strike (Hatred).

Attack Attribute
Stomp Attack:

A model part with Stomp Attack can make a Special Attack which is resolved at Agility Step 0, can only be allocated towards a Health Pool of Height 0–1, and inflicts X hits, using the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. If more than one model part of a combined model has Stomp Attack, only a single model part (chosen by the model’s owner) can perform its Stomp Attack in each Round of Combat.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 2500 (rounded up) limit::ea90-6996-33df-993c of any in roster
set hidden true
1+ selections of Captain in root-entry-self (recursive)
Used By (2)

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