Knight Commander

(Entry)
Type:

model

Categories:

Metal Armour, ⟨Character⟩

EntryId:

921a-1e8f-72c3-f78b

Hidden:

false

Costs: 165 pts

Constraints:

max(roster): 0
Options (3)
Leadership:

Profiles:

Global AdvMarDisRsrRules
Knight Commander (Global)

seeMount

seeMount

9

Disciplined, First Knight

Defensive HPDefResArmAegRules
Knight Commander (Defensive)

3

6

4

3

Offensive AttOffStrAPAgiRulesTags
Knight Commander

4

6

4

1

6

Human, Metal Armour

Size HeightTypeBaseRarity
Knight Commander (Size)

seeMount

Human, Metal Armour

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Uncommon

Rule
Disciplined:

Command Tests taken by a unit containing Disciplined benefit from Minimised.

First Knight:

While the model is joined to a unit of Knightly Orders or Electoral Cavalry, the unit gains Parent Unit.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 1500 (rounded up) limit::ea90-6996-33df-993c of any in roster
Used By (1)

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