Inquisitor

(Entry)
Type:

model

Categories:

Metal Armour, Not A Leader, ⟨Hgt:1⟩, ⟨Character⟩

EntryId:

7c44-3c41-c03e-2ac0

Hidden:

false

Costs: 50 pts

Constraints:

max(roster): 0
Options (3)
Options:

Profiles:

Global AdvMarDisRsr
Inquisitor (Global)

4

4

8

Attached, Exclusive (units without an Inquisitor), Fearless

Defensive HPDefResArmAegRules
Inquisitor (Defensive)

3

5

4

3

Offensive AttOffStrAPAgiTags
Inquisitor

3

5

4

1

5

Human, Metal Armour

Lethal Strike, March and Shoot, Silver Shots, Zeal

Size HeightTypeBaseRarity
Inquisitor (Size)

1

Human, Metal Armour

20×20

Common

Rule
Attached:

This model must be Deployed inside a unit containing a Rank-and-File model, and cannot voluntarily leave its unit.

Exclusive:

This rule limits which units an Attachable Model is allowed to join.
  • Attachable Models with Exclusive (X) can only join units containing X.
  • Non-Attachable Models with Exclusive (X) can only be joined by Attachable Models with X.
  • If a unit has multiple instances of Exclusive, all criteria must be fulfilled together. The specific criteria for X can be unit names, Model Rules, Properties, upgrades, etc.
If a model has both Exclusive and Attached, apply all requirements from both rules (remember that a model that cannot be Deployed is considered a casualty).

Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Silver Shots:

Shooting Attacks made by the model part with a Brace of Pistols, Crossbow, or Repeater Pistol gain Lethal Strike and Zeal.

Attack Attribute
Lethal Strike:

If an attack with Lethal Strike wounds with a to-wound roll of ‘6’, its Armour Penetration is always 10, and Regeneration Saves cannot be taken against it.

March and Shoot:

Performing a March Move in the same Player Turn does not prevent shooting with attacks or model parts that have March and Shoot. (The the attack can still suffer −1 to hit for Moving and Shooting).

Zeal:

An attack with Zeal must reroll failed to-wound rolls.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 1000 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:1⟩
1+ selections of ⟨mount⟩ in Inquisitor (recursive)
Used By (1)

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