Engineer

(Entry)
Type:

model

Categories:

Metal Armour, ⟨Hgt:1⟩, ⟨Character⟩

EntryId:

9e1a-8866-494e-3753

Hidden:

false

Costs: 100 pts

Constraints:

max(roster): 0
Options (3)
Battle Runes:
Leadership:

Profiles:

Global AdvMarDisRsr
Engineer (Global)

3

4

9

Light Troops, Engineer (Field Artillery), Entrench

Defensive HPDefResArmAegRules
Engineer (Defensive)

3

4

5

3

Shield

Offensive AttOffStrAPAgiTags
Engineer

3

4

4

1

2

Dwarf, Metal Armour

Devastating Charge (1 St, 1 AP)

Size HeightTypeBaseRarity
Engineer (Size)

1

Dwarf, Metal Armour

20×20

Rare

Rule
Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Engineer:

Once during each Shooting Phase, a non-Shaken and Unengaged model with Engineer can select a friendly model with X in a unit within 6": the selected model gains +1 to hit with Shooting Attacks, to a maximum of 3+.
No model can be affected by more than one instance of this effect simultaneously.
The use of this rule must be declared before shooting with the selected model.

Entrench:

All friendly Field Artillery units within 6" of a model with Entrench benefit from Hard Target (1).

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

Attack Attribute
Devastating Charge:

A Charging model part with Devastating Charge, or using a weapon with Devastating Charge, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with Devastating Charge (+1 Str) gains +1 Str when Charging.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 2500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:1⟩
1+ selections of ⟨mount⟩ in Engineer (recursive)
Used By (1)
Dwarven Holds(Catalogue)

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