Field Artillery

(Entry)
Type:

unit

Categories:

Metal Armour, Construct, ⟨Hgt:2⟩

EntryId:

6423-3aa1-1537-07a6

Hidden:

false

Costs: 95 pts

Constraints:

max(roster): 0
Options (1)

Profiles:

Global AdvMarDisRsrRules
Field Artillery (Global)

0

4

9

Emplacement, Stubborn, Solitary

Defensive HPDefResArmAegRules
Field Artillery (Defensive)

5

1

4

2

Offensive AttOffStrAPAgiRules
Crew

3

5

4

1

2

Dwarf, Metal Armour, Construct

Size HeightTypeBaseRarity
Field Artillery (Size)

2

Dwarf, Metal Armour, Construct

60×60

Regular

Rule
Emplacement:

Units entirely with Emplacement cannot Declare Charges, perform March Moves or Pursue Moves (including as part of a Random Movement), or choose the Flee! Charge Reaction. If a unit entirely with Emplacement is about to perform a Flee Move, it is instead removed as a casualty.
The model cannot shoot in the same Player Turn that it has performed a Move Manoeuvre.
Units entirely with Emplacement can draw Line of Sight in any direction from any points on their base (i.e. they are not limited by their Front Facing or Front Arc).
When determining facing it is shooting towards, measure from the centre of model with Emplacement´s base, instead of its Front Facing.

Stubborn:

When a unit containing Stubborn loses a Round of Combat, halve the penalty to its Discipline from the Combat Score difference, rounding fractions up (i.e. towards a larger modifier).
If the unit is also Steady, the modifier is first set to no smaller than −2 (following the Steady rules), and then halved, rounding up, to −1.
If the unit is Unstable, the Health Point losses due to Unstable are halved, rounding fractions up (i.e. towards more Health Point losses).

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

add category Dwarf Ballista (4+)
1+ selections of Dwarf Ballista (4+) in self (recursive)
add category Dwarf Cannon (4+)
1+ selections of Dwarf Cannon (4+) in self (recursive)
add category Dwarf Catapult (4+)
1+ selections of Dwarf Catapult (4+) in self (recursive)
add category Flame Cannon (2+)
1+ selections of Flame Cannon (2+) in self (recursive)
add category Organ Gun (4+)
1+ selections of Organ Gun (4+) in self (recursive)
increment max(roster) 1
repeat for every 500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:2⟩
1+ selections of ⟨mount⟩ in Field Artillery (recursive)
Used By (1)
Dwarven Holds(Catalogue)

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